(Now I get RI is important and I found the reason why did fps drop
xznkok
Member Posts: 33
Hello, is everyone here using Resolution Independence feature?
Anyone could give an example how useful it is
Does that offer obvious differences when you look at the screen of iphone4, one app with 960x640 Resolution Independence selected, and one app with 480x320 ??
I dont have iphone4 so I cannot test how big is the difference... if that just very small differece and cant obviously distinguish by eyes, why do we waste time to make retina image?
I am just looking for advices..
Anyone could give an example how useful it is
Does that offer obvious differences when you look at the screen of iphone4, one app with 960x640 Resolution Independence selected, and one app with 480x320 ??
I dont have iphone4 so I cannot test how big is the difference... if that just very small differece and cant obviously distinguish by eyes, why do we waste time to make retina image?
I am just looking for advices..
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But back to the subject. Yes I think its important and its not like its a huge inconvenience as long as you start your project with the intent of using it. I cant believe anyone doesn't use it now. I mean honestly Why not its just a bigger image. there is nothing else that is different you use the same software, the same art style, its just make it bigger.
My project is some about one 10 actors team fight with another team. The FPS dropped very fast... I was looking for the reasons what makes FPS drop. Now I realize image size is not the problem... The problem is too many rules appear in one scene, each of my actor has no less than 15 rules, and 20 actors fight with eachother....
I think 20 actors fighting is not a big number in iphone game right?
May I expect the optimization of the rule feature in the 0.9.1
Everything else is looking very good, although the game has no retina display.
So only the backgrounds could use retina display and the workaround making the backgrounds corny a bit to break the gradients.
To be honest, I didn't see any need for resolution dependency.