Problem With Position Actor

Piero1987Piero1987 Member Posts: 38
edited November -1 in Working with GS (Mac)
I have an actor that runs on the screen from left to right, and i want that his trajectory from left to right in Y dont' change when collide with other object, i see that when this actor that move from left to right when collide accelerate in X in the opposite direction of his move...how i can block all direction and move the actor with no interference?

i know that with self.position i can block the position of an actor, and i do it in the Y position, beacuse the actor move in the X position, so how i can block the X position?...if i do self.Position.X ecc..the object don't move in any direction...
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