Hello everyone!

massalimassali Member Posts: 57
edited November -1 in Introductions
I'm pretty new to the GS community and would just like to take a moment to say hello to everyone. I stumbled across GS through a friend of mine and it pretty much caught my attention as soon as I tried it out. It reminds me of the good'ol Click'N'Play (is that the real name?), which I used back in the days.

I've been thinking about creating games for ages and have already sketched a few ideas on paper that I was about to do with a friend of mine who is a programmer. Due to various reasons it never happened and therefore I'm now happy to have come across GS, which allows me to create games without prior development skills. Sweet.

I've been experimenting with various tutorials and stuff lately and just messing around with what the application is capable of. I'm interested in pushing the possibilities and capabilities as far as possible and could imagine working with companies or other likeminded individuals.

Below are a few stuff that I've been playing around with lately. The first one is a Micro Machines (that game was awesome!) inspired racing game.

image

And the second is a slightly different touch on the Pachinko tutorial that was done by Tshirtbooth (correct me if I'm wrong).

image

Looking forward to creating some kickass stuff with all of you.

Comments

  • simo103simo103 Member, PRO Posts: 1,331
    Hi massali .. welcome .. looks interesting .. wondering if you have an video of gameplay?
  • massalimassali Member Posts: 57
    Thanks simo103!

    I don't have a proper one I'm afraid, I uploaded a screen capture on Vimeo of the racing game but its really outdated and doesn't feature any of the more spectacular stuff in the game itself. I can keep you posted when I got something more fresh on there.

    Here it is though:
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    These look visually fantastic..

    And I had the pleasure of seeing the racing game in the flesh, the early game plays really nicely, that was using a keyboard so I hope you can get the in game control to work just as well.
  • massalimassali Member Posts: 57
    Thanks for the kind words, Stormystudio!

    I haven't decided upon what type of controls I should go for yet. There are many interesting options. Accelerometer? Touchscreen? Onscreen controls? There is definitely space for experimentation. If you have any interesting suggestions, ideas or well-done examples, feel free to hand'em over.
  • simo103simo103 Member, PRO Posts: 1,331
    I personally like games that allow you to choose between the Accelerometer and touch controls as sometimes I don't like to tilt all over the place to do stuff BUT then other times I do.
  • massalimassali Member Posts: 57
    Simo103, I know exactly what you mean. It's all about finding the set of controls that suit the application the best. Giving people the option to choose differently is a good idea, I'll keep that in mind.
Sign In or Register to comment.