If you could code...would you use GameSalad?
MLCinema
Member Posts: 133
Hello,
If you knew how to code, would you use GameSalad? What would you use?
If you knew how to code, would you use GameSalad? What would you use?
Comments
Maybe for prototyping...
For coding i would use C++
There are times when programming is better, such as for instance - you want to make a game that is not possible in GS.. and it so happens, there are several types that are not possible or would require complex work arounds which just hog resources.
That said, Corona is my engine now - so perhaps I should have voted for that instead of "other" - but really, there are some projects GS may be better suited to than others in the future if load times and such improve.
Just my two cents
There are many GS Users who are programmers in more than one language across multiple platforms. While GS may only be 80% of the speed of Corona, you need to look at your end goal. I have a half written Corona game and it takes a lot longer than making something in GS. You also need to remember that new iPad/iPhone will be out this year and CPU will be faster. If you really want to support old and slow devices then prototype in GS and convert to Corona. If you have never coded before, you should try an XCODE samples book and then look at Peaches corona samples and see which language feels easier.
That being said, I'm always keeping my eyes peeled on announcements with other engines, and what features they have to compare to GS.
I'm also used to Flash and like the scene editor you are able to see objects outside of the stage area (visible area). It's one of the reasons why I love Flash so much. Now I'm using Stencyl as I'm in the private beta so I finally have a development environment that is perfect for my needs (for web apps anyway): Drag and drop and I can raw code. GS is still my #1 choice for iPhone game creation.
DL
Computers have graphical user interfaces. I don't spend my day running scripts or typing stuff in the command prompt / terminal to use my computer. I simply click and move stuff around in a virtual environment. Windows and Mac became popular because they made computers more accessible to people. GameSalad is on the path to do the same thing for game creation.
That's why I like GameSalad. The programming language is in plain English!