Custom templates.
DreamLab
Member Posts: 2,127
This is just an idea and I am only posting this because there is not a GS market place yet. For all of the template developers there is a way you could charge more and get more money! Offer custom templates for a certain price. And then do some on the side that are the same for everyone. Because some people have problems or don't know how to do some things that a template has not been made for yet. So why not offer to do custom templates. More work. More money. Just an idea. This is not an advertisement for ME to make them. I am still learning so I won't be selling templates any time soon. thanks
DL
DL
Comments
A template should be a complete game needing only levels laid out and and new art added, a coupe of scoring systems already in place, prob even some example levels to provide layout ideas. If you have created something on this level then absolutely you should be supported in selling it. because more than likely your work will profit someone else. But a demo, which I think some of the templates being offered at the moment are really just demos, demonstrates how to perform one task how to implement a joystick. how to make something rotate from one end in stead on the center, how to establish a system to recycle your actors, etc. That should be stuff freely available to anyone who wants to use it. and if you don't want to give out your work then keep it to your self. There is always going to be exceptions to the rule. TSB's Coverflow demo. took alot of time and effort to get together. prob deserves being sold.
Geez I have got to get off the bitchy wagon today.
A template should be....just that. A fully working system, that's easy enough to change and add too, and is laid out in a professional and clean way.
A template is not...a quick knock up of a 1 button game, that really just shows you how to shoot. That is a "code example" really.
Of course, people will want code examples, and I guess as long as they are priced accordingly, it's no one elses business if they are sold....as long as there is a distinction between what is a template, and what is a code example.
Maybe if/when GS set up a marketplace here there can be different sections for those sorts of things.
-Josh
It can also teach you how to do an endless style gameplay to help you with your e-pig rope game with random spawning
DL
On the Canabalt template I do not want to make a complete template and rip off other people out of some money, but I am willing to make parts of templates.
-Josh
Anyone interested?
I made those to justify the price of the template, because no matter how you look at it, 50$ are already a lot of money for a gamesalad made game, and for those who know how, it really takes little time to do those (all the code samples took less than 15 minutes, while the first build of the canabalt one, the one with just white squares, took not more than 30, now lots of hours have added though :P), so I didn't feel right asking for more, but there was no meaning in selling for less (at change, 50$ are around 34-35€), so I decided to add a "plus" for people (and no one is interested at all, lol xP).
But I really think that most code example, and even template, should be free when it's possible or where there wasn't so much work going on. When I started with GS, there were lots of templates and codes which I was able to look at, for free, and I learnt a lot from them!
Although it's not always possible. For example, if I strip down the canabalt template, with just the logic of the paths, then there would be no need for anyone to buy, since you could just put my platform one, or darren one, or anyone, with that stripped canabalt, and probably have almost everything you need. Maybe not as optimized, maybe even more optimized, but in any case there would be no point in buying, and unfortunately I need those nasty mario coins xP
Good Luck
http://bit.ly/efUzu0
Or A Template Of Labyrinth Kinda Like This
http://bit.ly/hgkCt2
Thanks If You Can...
My Email Is:
Ca6715@gmail.com