Help with special effects
massali
Member Posts: 57
Hey there,
I'm playing around with the Pachinko tutorial and I'm focusing on what type of special effects GS is capable of handling. In my version of Pachinko, the scene features the following effects:
- The ball is a sparkling comet which leaves a trail of fire and smoke (PNG sequence)
- The comet glows up it's surrounding area
- The ball explodes as it hits the goal
- Mysterious flashlight lightning (that should follow the ball)
I'm having issues with the top two effects that I mentioned. I'm not sure on how to implement the comet to make it look realistic but still have the physics and animation of a ball and comet. I'd like for an example the trail to be correctly positioned and rotated in according to the direction the ball is moving. I'm thinking of splitting up the comet into two parts, the spherical shape and it's trail. Is that the best solution? If so, how would I make sure to have it act realistically?
Regarding the glow, I was thinking of spawning a PNG that contains a semi-transparent color which should follow the position of the comet. Is this the most optimal way of doing this? If so, how can I do this? I'm right now messing around with the Constrain attribute rule but I can't constrain it's position to the ball for some reason.
Thanks in advance.
PS.
To give you a better understanding of the issues, here's an (outdated) preview:
I'm playing around with the Pachinko tutorial and I'm focusing on what type of special effects GS is capable of handling. In my version of Pachinko, the scene features the following effects:
- The ball is a sparkling comet which leaves a trail of fire and smoke (PNG sequence)
- The comet glows up it's surrounding area
- The ball explodes as it hits the goal
- Mysterious flashlight lightning (that should follow the ball)
I'm having issues with the top two effects that I mentioned. I'm not sure on how to implement the comet to make it look realistic but still have the physics and animation of a ball and comet. I'd like for an example the trail to be correctly positioned and rotated in according to the direction the ball is moving. I'm thinking of splitting up the comet into two parts, the spherical shape and it's trail. Is that the best solution? If so, how would I make sure to have it act realistically?
Regarding the glow, I was thinking of spawning a PNG that contains a semi-transparent color which should follow the position of the comet. Is this the most optimal way of doing this? If so, how can I do this? I'm right now messing around with the Constrain attribute rule but I can't constrain it's position to the ball for some reason.
Thanks in advance.
PS.
To give you a better understanding of the issues, here's an (outdated) preview:
Comments
DL
I mainly use Adobe Photoshop.
http://www.adobe.com/products/photoshop/photoshop/
DL
Using Illustrator is a good idea, always good to have your work in vector so that you can rescale it without any problems. Can't really do that with the photorealistic visual style that I'm into though. Although I wish I could.
As for the glow, FireMapleGames has an amazing 'torch' effect demo that you could use to the same effect:
http://gamesalad.com/game/2732
I hope that helps,
Tim
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Then:
In ball/comet:
constrain game.BallX to self.positionX
constrain game.BallY to self.positionY
Then:
In the other actor you want to follow the comet:
constrain self.positionX to game.BallX
constrain self.positionY to game.BallY
Is that what you were looking for?