game.Power issue - actor not detecting direction.

agangulyaganguly Member Posts: 22
edited November -1 in Working with GS (Mac)
Hi All,

I am creating a game and have referenced the canon template that comes with GS. In my case I have a bow and and an arrow and unlike the canon example I have them on the right of the screen. The arrow does not rotate.

The issue that I am getting is when I press on the bow, the arrow falls off vertically down. It seems like that the game.Power attrib is always becoming 0. Also, the red bar is also not increasing instead it is vanishing off.

Also, I see that there is a thing called layers in the scene tab. Do I really need to have that.

If anyone can provide any insight then it would be of grt help.

Comments

  • agangulyaganguly Member Posts: 22
    Just as an update.. The game.Power value is always set to 0. I mean its never changing. I noticed this by placing a displayText..

    Did you guys encounter the same problem...I think I must be doing something wrong..btu not able to comprehend. I have made a good comparison with the Cannon game and but still no luck :-(
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