New to gamesalad, randomized cannon shooting/ game control questions
anithmuk
Member Posts: 235
Hi, I just started using Gamesalad a few weeks ago and was wondering how to achieve the following:
A cannon shoots a ball ( I can do this much at least!) and the player controls the velocity and direction of the shot, however there is an aspect of randomness/ a limit to how much control you have. I.e If you choose to shoot it at position 'A' the ball will go anywhere in the field + or - 'X' degrees of A (X is any number) and if you shoot it at velocity 'B' m/s the ball will shoot at a velocity of B + or - 'Y' m/s. And the more precisely you control one value the less accurately you can the other, i.e Y increases as X decreases and vice versa.
I don't know if this is too complicated or not for gamesalad,but if anyone could help me out, or even better find a way to simplify all that to make it achievable I will be very, very grateful .
This is just one small part of a fairly big and (hopefully) fun and original game I'm thinking of calling "Heisenberg's cannon" or something like that, any help is appreciated, thanks!
A cannon shoots a ball ( I can do this much at least!) and the player controls the velocity and direction of the shot, however there is an aspect of randomness/ a limit to how much control you have. I.e If you choose to shoot it at position 'A' the ball will go anywhere in the field + or - 'X' degrees of A (X is any number) and if you shoot it at velocity 'B' m/s the ball will shoot at a velocity of B + or - 'Y' m/s. And the more precisely you control one value the less accurately you can the other, i.e Y increases as X decreases and vice versa.
I don't know if this is too complicated or not for gamesalad,but if anyone could help me out, or even better find a way to simplify all that to make it achievable I will be very, very grateful .
This is just one small part of a fairly big and (hopefully) fun and original game I'm thinking of calling "Heisenberg's cannon" or something like that, any help is appreciated, thanks!