Advanced saving
IsabelleK
Member, Sous Chef Posts: 2,807
Hello everyone!
I would like to ask you about something:
In my game I have saving and loading system (working really nice). I have an additional rule in each of the save slots, which informs player if the slot is empty or taken. It works like that:
--------------------------------
If attribute game.XXX is true
Display text: SAVED
Otherwise:
Display text: EMPTY
--------------------------------
I would like to make this information more complex (f.e. display the game time, which informs when player saved his game; or a information in which scene he was when he saved).
I have a game attribute which changes on each scene (I use it to changing the scene after player loads the game).
It is relatively simple (I think ), but I have two independent save slots (1: save attribute game.XXX to XXX1; 2: save attribute game.XXX to XXX2).
Thank you for your help and advices!
I would like to ask you about something:
In my game I have saving and loading system (working really nice). I have an additional rule in each of the save slots, which informs player if the slot is empty or taken. It works like that:
--------------------------------
If attribute game.XXX is true
Display text: SAVED
Otherwise:
Display text: EMPTY
--------------------------------
I would like to make this information more complex (f.e. display the game time, which informs when player saved his game; or a information in which scene he was when he saved).
I have a game attribute which changes on each scene (I use it to changing the scene after player loads the game).
It is relatively simple (I think ), but I have two independent save slots (1: save attribute game.XXX to XXX1; 2: save attribute game.XXX to XXX2).
Thank you for your help and advices!
Comments
I think you need to create 2 more attributes. And when doing "1: save attribute game.XXX to XXX1;" also "Save game.time to Time1" and when saving to other slot; "2: save attribute game.XXX to XXX2" also "Save game.time to Time2"
And you can display Time1 and Time2 next to first and second slot.
Is that what you want to do?