Trying to make a see saw... very flaky

SparkyidrSparkyidr Member, PRO Posts: 2,033
edited November -1 in Working with GS (Mac)
Hey guys.
Just messing around trying to make a see saw type platform.

I have a floor actor, and I constrain it's x and y so it stays in place as it rotates, and I also have a floor beneath it to stop it as it hits the ground.

It...sort of works....

Feels very choppy tho, and sometimes my player actor seems to force it's way through the see saw actor

any tips and tricks?

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    the constrains will screw with collisions sometimes. try making it non-movable and interpolation the rotation based or your collisions
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