I need a bit of help with a Pong-style game...

FrazzleFrazzle Member Posts: 223
edited November -1 in Working with GS (Mac)
Basically, when the ball hits my pong paddle I want the ball to 'spin' when the actor is moving. But this requires friction. Thing is, the amount of friction you need to apply means that every time the ball hits the paddle the ball slows down a bit. Is there a work-around or am i just doing something wrong?

Comments

  • FrazzleFrazzle Member Posts: 223
    Basically, when the ball hits my pong paddle I want the ball to 'spin' when the actor is moving. But this requires friction. Thing is, the amount of friction you need to apply means that every time the ball hits the paddle the ball slows down a bit. Is there a work-around or am i just doing something wrong?
  • WeswogWeswog Member Posts: 1,171
    I Just merged the two topics you just made that were copies into 1 post

    Cheers, Weswog
  • HachikoHachiko Member Posts: 330
    It doesn't necessarily require friciton, you could play around with angular velocity :) Obviously it would take time to set up something with a velocity spin that change based on the "force" of the impact, but if you like something more simpler, you can change the spin based on the direction. Just change the angular velocity value.
  • WeswogWeswog Member Posts: 1,171
    You could do it so that when the ball overlaps or collides with the paddle it rotates

    Cheers, Weswog
Sign In or Register to comment.