GS needs a performance similar to what corona offers
diegocs
Member Posts: 531
from what i've seen corona sdk manages memory way better than gamesalad does, and this is making me want to change to corona, because i have 2 projects that use spawning and destroy very frequently and because of gs poor handling of memory usage my games have a severe fps loss. In the other hand corona does this flawlessly from what i've heard.
We also need all the features that corona offers at least, this is another reason that many people are changing to corona it is way more flexible.
But they don't count with 2 features that Gs does: no coding required (main reason i'm sticking with gs still) and a level editor (where you place everything where you want , with no need of code)
So GS you need to fix this fast before i and maybe many other gs user start changingto corona, just like firemaple did with its title the secrets of grisly manor
We also need all the features that corona offers at least, this is another reason that many people are changing to corona it is way more flexible.
But they don't count with 2 features that Gs does: no coding required (main reason i'm sticking with gs still) and a level editor (where you place everything where you want , with no need of code)
So GS you need to fix this fast before i and maybe many other gs user start changingto corona, just like firemaple did with its title the secrets of grisly manor
Comments
But as you point out, the no coding thing is such a massive plus that alot of us would not be making games at all. As the idea of learning coding seems so tedious. I know some old action script coding and that's about it.
I was looking into corona the other day. It does look good but I think gamesalad will get better and better.
Head over to the Corona forum and make a post like you did except this time tell them to put a GUI in like GS has! While you are there, threaten them that you will move on if they don't include that pronto! Oh, perhaps you could suggest that they offer a free version too!
Don't let your game become a failure because of GS kid ... head over there NOW and get started. You could have "Hello World" (in RED) up and running before bed time
The ballon example will tell you how to declare and make objects set there color ect. Once you set a object say local player. You can then plug apis in code under it to do what you want. Theres also drag and drop tutorials and ect on the video section of there site.
Also remember corona uses lua, so look up lua tutorials and exampls not just corona only stuff
Just look on the site or in your corona folder, you'll find lots!
DL
Building levels etc without the scene editor is just no fun
I wish the GS loading times were as good as Corona though. Loading also feels less intrusive in Corona.
GS is getting there over time. In the 12 months I've been here using it, there have been some pretty big improvements in speed and loading (Who remembers the days of 10-15 second initial load times?)
I also wish GS updated as much as Corona seems to.
They have in app purchases in the next drop (Massive!)
GS is still my tool of choice, but after seeing the re-write of Grisly Manor, and how much of a better play experience the Corona version is, I'm getting more and more tempted to give it a proper go.
p.s. i have $24.99 saved up in my piggy bank and waiting for your triumphant announcement!
http://developer.anscamobile.com/forum/2010/11/16/secret-grisly-manor
Although, considering his experience with Flash, it probably should have happened sooner.
This is a HUGE warning sign for GameSalad. The lack of performance is killing them. To compete with Corona, GameSalad should probably do the following...
1) Drop the forced splash screen for professional
Alternative marketing plan here...
http://gamesalad.com/forums/topic.php?id=15743
2) Fix the performance issues. That should be top priority before any new features.
3) If they can't fix performance quickly, beat Corona with features - get Game Center in there immediately.
4) Don't let Corona get an edge. It looks really bad if they can implement in-app purchases but GameSalad can't. APPLE ALREADY DID MOST OF THE WORK!
What I find interesting in all the hype, I haven't seen a really good Corona success story. (I don't count Bubble Ball. I don't think that's as big of a success as Bumps.) I think it's stunning to see Joe's Android app make only make 10 sales in one day. That's horrible... quite demoralizing. It's like, "Why bother with Android?" Although, I realized that issue with paid Android apps like two years ago. I think I'd enjoy making a Corona Textbook. There seems to be a need for one, but I'm not sure the demand is big enough. The community seems different. When I posted here about creating a Textbook, the response was wonderful... and I didn't have a previous textbook to point at.
Memories...
http://gamesalad.com/forums/topic.php?id=7748
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adjusting alpha requirse the object.alpha api
then to adjust the actual color you use object:setFillColor (r,g,b(a,)
What i love about gamesalad is what was said above how you can visually plan out your levels and everything offscreen as well
If I can then that's a big bonus!
Cheers
When I have the two versions at the same point I will make a video if each and update the thread I created about it!
Each SDK has its own strengths and weaknesses.
I have a work around but it means it's not as smooth a transition between hoop colours as the gs version!
I'm moving it to misc.
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