Users seem to be a tough crowd and reject what Apple doesn't
I would look into what causes the drop in frame rates and see if something needs tweaking?
Lately, I an cheating on sounds and rather manipulate them by tuning a sample which cuts down 50% on sound files. How ever, I am not making "games" so my apps hardly make a demand on the hardware which means, it's always 60 FPS.
Btw, I was worried about that too when I submitted my first app ;-)
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Cheers, Weswog
I would look into what causes the drop in frame rates and see if something needs tweaking?
Lately, I an cheating on sounds and rather manipulate them by tuning a sample which cuts down 50% on sound files. How ever, I am not making "games" so my apps hardly make a demand on the hardware which means, it's always 60 FPS.
Btw, I was worried about that too when I submitted my first app ;-)
of course more suitable area for the topic might be under "iphone publishing"