What are the most frequence reasons that apple rejects app??

xznkokxznkok Member Posts: 33
edited November -1 in Working with GS (Mac)
my APP sometimes drops the fps from to 60 to 47-55, but never crash, will i get rejection?

Comments

  • WeswogWeswog Member Posts: 1,171
    No only if it crashes or doesn't do what it says in the description or has a major bug will it be rejected :)

    Cheers, Weswog
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    dont forget auto rotation
  • xyloFUNxyloFUN Member Posts: 1,593
    Users seem to be a tough crowd and reject what Apple doesn't :)

    I would look into what causes the drop in frame rates and see if something needs tweaking?

    Lately, I an cheating on sounds and rather manipulate them by tuning a sample which cuts down 50% on sound files. How ever, I am not making "games" so my apps hardly make a demand on the hardware which means, it's always 60 FPS.

    Btw, I was worried about that too when I submitted my first app ;-)
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    @JohnPapiomitis - Do you mean that we should make sure auto rotation is off?
  • zplzpl Member Posts: 26
    this is interesting topic, would be nice to have some kind of simple list to go through before publishing app.

    of course more suitable area for the topic might be under "iphone publishing"
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