Cleanest movement function for a top down game?

TwilightHunterTwilightHunter Member Posts: 146
edited November -1 in Working with GS (Mac)
Hey, quick question. What would be the cleanest movement for a top down game? Move, Velocity, or Acceleration? I just want clean collisions with walls and such. The character is "Running", it's not a car or anything like that, so I would want the speed to be consistent. Also I am using a touch joystick for the movement, (much like the one in the Joystick tutorial in Support) So the character moves at the angle of the joystick.

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