Wrapping makes actors disappear before they're fully off screen

AsymptoteellAsymptoteell Member Posts: 1,362
edited November -1 in Working with GS (Mac)
I don't know if this is the way the wrap functions work or if it's because my scene is so large, but when I use wrap X, as soon as an actor gets half-way across the wrapping line, it disappears and probably appears on the other side (I can't see the other side of my scene)

Is there a way around this?

Asymptoteell

Comments

  • FranzKellerFranzKeller Member Posts: 517
    i would guess it requires making boundaries larger than the visible screen.

    which i havent yet dealt with, really
  • AsymptoteellAsymptoteell Member Posts: 1,362
    Thanks. I'll try that.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    you can also make a rule when attibute self position x > the end of your scene, change attribute self position x to the begining of your scene
  • heathccheathcc Member Posts: 113
    You are probably checking for the actor's position which is the midpoint. This means that when the center of the actor goes off the screen it sets the new position to be on the other side. Basically they are half off the screen when they "jump".

    Perhaps you can check for the midpoint plus or minus an offset so that the actor is barely visible as they reappear on the other side. You probably will also want to have them appear with an offset position so that they aren't showing up half there instantly as well. The offset would be dictated by 1/2 the width or height of the actor plus or minus whatever "feels right"

    Someone else can add to this if I'm wrong, which is possible :-)
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