where do I buy graphic that can use from game salad?

mintmomegmintmomeg Member, PRO Posts: 261
edited November -1 in Working with GS (Mac)
I see many website sell graphic... but I am not sure that after I buy can I use in game or not ? please recommend where is ok to buy with no problem

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Search for royalty free artwork. Also you can go into the marketplace section of the forum and buy art/hire a artist
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    just make sure they give rights/license to use for commercial purposes.

    Usually if you are paying for it you can.
  • mintmomegmintmomeg Member, PRO Posts: 261
    thanks @john.. I just pos it
    @tenrdrmer .. how to make sure they give rights/license to use for commercial purposes.
  • xyloFUNxyloFUN Member Posts: 1,593
    mintmomeg said:
    I see many website sell graphic... but I am not sure that after I buy can I use in game or not ? please recommend where is ok to buy with no problem

    If I was in your shoes, I would read this book: The Dark Side of Game Texturing by David Franson

    That is pretty much all know when it comes to graphics work and I do alright ;-)
  • mintmomegmintmomeg Member, PRO Posts: 261
    thanks
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    They will list a license/rights for use somewhere on the site. maybe under copyright stuff every site is different. You have to be careful cause a lot of the free stuff online is free for personal use but not commercial. but it will say somewhere and if it doesn't then you have to assume its not. search for public domain art for free stuff. anything that is public domain is free for anyone to use.
  • dunkelgeistdunkelgeist Member Posts: 68
    I'm going to share a little secret workflow with you...

    1. Draw all your graphics in Microsoft Paint, Yes! Mighty Paint!
    2. Use Vector Magic (Windows) to convert them to a vector image wich you can resize any way you like.
    3. If it needs animation cut the graphic in the little pieces you need to animate with Pixelmator for Mac.
    4. And then build the animation and export frame to frame with Stickman Elemento (Windows).
    5. As a final touch, use PNGGauntlet to reduce the png frames you've generated with Stickman Elemento.

    I've found this workflow offers a so little learning curve while it's really cheap as the sofware I use is either free or very low priced compared to let's say... Flash CS5? And I'm able to get astonishing results.

    You'll have to learn little things but no one like you (or someone working side by side) can give your game the personality you need for it. I'll suggest you try it out as I also believed graphics weren't made for me when I started working with GS and get very surprised with my results.
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