Does Anyone Know How Pause Will Work In 0.9.1?

JelJel Member Posts: 319
edited November -1 in Working with GS (Mac)
The 0.9.1 GS update is supposed to implement a Pause function. Does anyone know how this will/might work?

I'm currently 1/3 of my way through a new project and have wrapped most actors in a game.PauseGame rule but I'm hesitant to do that to more if it just means I have to/should delete them later.

Thanks in advance for any help.

Comments

  • PhoticsPhotics Member Posts: 4,172
    Being able to freeze part of the action is an important part of my next game. Since pause is on the way, I'm just skipping that part for now.

    I realized an elegant way to handle pause. It should be layer based. Any actors below the freeze point should be paused. Any actors above could move normally. That way, one could create things like menu systems.

    A Pause behavior is pretty much useless to me if it freezes everything.
  • JelJel Member Posts: 319
    Photics said:
    I realized an elegant way to handle pause. It should be layer based. Any actors below the freeze point should be paused. Any actors above could move normally. That way, one could create things like menu systems.

    Thanks Photics, That's a really nice way of creating a pause feature. So in your mind GS's pause will just freeze everything ?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I cant talk about it since its under NDA, but ive been beta testing it this week, and its very easy to use. People should be very happy with it

    I wish a yellow post could quickly describe how it works so people could start thinking about it, it would be very helpful.
  • JelJel Member Posts: 319
    jonmulcahy said:
    I wish a yellow post could quickly describe how it works so people could start thinking about it, it would be very helpful.

    *2
  • quantumsheepquantumsheep Member Posts: 8,188
    jonmulcahy said:
    I cant talk about it since its under NDA, but ive been beta testing it this week, and its very easy to use. People should be very happy with it

    I wish a yellow post could quickly describe how it works so people could start thinking about it, it would be very helpful.

    ditto - I hate 'hinting' at stuff I'm not supposed to say :(

    On the plus side, as I've mentioned before, it took me less than a minute to implement a fully functioning pause system for a game.

    Less than a minute!

    After that, it took about four minutes before it hit me that you could use it for so much more.

    So within five minutes of getting the next update, I hope people will be very happy!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • PhoticsPhotics Member Posts: 4,172
    Jel said:
    Thanks Photics, That's a really nice way of creating a pause feature. So in your mind GS's pause will just freeze everything ?

    I don't know what exactly the GameSalad team is cooking up. If quantumsheep is happy, then that's a good sign for the pause feature. Pause seems to be a serious matter to him.

    It seems that GameSalad had a restore scene option, but it was removed because of memory and/or performance issues. If I'm explaining the story correctly, that caused a problems for developers that used the restore scene option. This happened around the time I just started using GameSalad, so I don't know exactly how the old option worked.
    jonmulcahy said:
    describe how it works so people could start thinking about it, it would be very helpful.

    The GameSalad team should probably do that. I don't know why things are moving so slowly. There used to be updates every month. Now, there's been one update in the last five months. That's horrible.
  • TwistedMechTwistedMech Member Posts: 408
    quantumsheep said:
    ditto - I hate 'hinting' at stuff I'm not supposed to say :(

    On the plus side, as I've mentioned before, it took me less than a minute to implement a fully functioning pause system for a game.

    Less than a minute!

    After that, it took about four minutes before it hit me that you could use it for so much more.

    So within five minutes of getting the next update, I hope people will be very happy!

    QS :D

    But would people see a performance increase? nudge nudge wink wink
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