Does Anyone Know How Pause Will Work In 0.9.1?
Jel
Member Posts: 319
The 0.9.1 GS update is supposed to implement a Pause function. Does anyone know how this will/might work?
I'm currently 1/3 of my way through a new project and have wrapped most actors in a game.PauseGame rule but I'm hesitant to do that to more if it just means I have to/should delete them later.
Thanks in advance for any help.
I'm currently 1/3 of my way through a new project and have wrapped most actors in a game.PauseGame rule but I'm hesitant to do that to more if it just means I have to/should delete them later.
Thanks in advance for any help.
Comments
I realized an elegant way to handle pause. It should be layer based. Any actors below the freeze point should be paused. Any actors above could move normally. That way, one could create things like menu systems.
A Pause behavior is pretty much useless to me if it freezes everything.
I wish a yellow post could quickly describe how it works so people could start thinking about it, it would be very helpful.
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On the plus side, as I've mentioned before, it took me less than a minute to implement a fully functioning pause system for a game.
Less than a minute!
After that, it took about four minutes before it hit me that you could use it for so much more.
So within five minutes of getting the next update, I hope people will be very happy!
QS
Dr. Sam Beckett never returned home...
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It seems that GameSalad had a restore scene option, but it was removed because of memory and/or performance issues. If I'm explaining the story correctly, that caused a problems for developers that used the restore scene option. This happened around the time I just started using GameSalad, so I don't know exactly how the old option worked. The GameSalad team should probably do that. I don't know why things are moving so slowly. There used to be updates every month. Now, there's been one update in the last five months. That's horrible.