I need a favor!!!!

diegocsdiegocs Member Posts: 531
edited November -1 in Working with GS (Mac)
can somebody make an icopter type random level generator where the walls go up and down (you get what i meen), i dont necesarily need the blacks that appear in the middle which you have to avoid.

Oh yes the level must use the the recycling technique, where you move the actors rather than spawning and destroying them (i already tried this method of spwaning and destroying and it cause serious fps drops)

Comments

  • JamieOneilJamieOneil Member Posts: 877
    so you want us to make a game for you ?
  • diegocsdiegocs Member Posts: 531
    no i just need the random wall generating level algorithm using the recycling method so i can complete my game, because i got it to work with spawning and destroying but performance wasn't that good.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Did you post this same request yesterday? Why can't you just switch your spawning/destroying template into a recycling one?
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    You should buy Hachinko's running template and you could easily modify that so that the platforms become the obstacles you fly under and over.
  • diegocsdiegocs Member Posts: 531
    jonmulcahy said:
    Did you post this same request yesterday? Why can't you just switch your spawning/destroying template into a recycling one?

    yes jon i posted this yesterday and i have tried many methods on making it work, but havn't foundany luck, so i i thought on asking the gs comunity (you) to help me
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    diegocs said:
    yes jon i posted this yesterday and i have tried many methods on making it work, but havn't foundany luck, so i i thought on asking the gs comunity (you) to help me

    If you post your questions in your original post it will come back to the top of the list. While doing this if you don't actually have anymore questions and you just want your post back to the top will be looked down upon it is much preferred that you keep your similar questions in the same thread and not make a new one especially when the title doesn't describe what the thread is about.

    there were some new rules guidelines posted the other day in the stickies that address this very issue.
  • simo103simo103 Member, PRO Posts: 1,331
    think you might use the technique shown by Darren here:

    http://gamesalad.com/forums/topic.php?id=16062

    rather than have the actor move and come into the screen again based on a touch rule you would have an actor offscene on one side so that the move is triggered by colliding with that actor and thus they would be moved to a new x and y. There is random there in the code and I guess you would want to not use the random rotate.
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