GameSalad 0.6.1
Auric
Member Posts: 35
Just wanted to say thanks for the update. Nice to see these fixes put out there.
Comments
But I am not sure what that means :-)
Greg
Before you would play a scene and it would load all images and sound into memory. Then you can pick a scene that shared those memory assets and there would be no load time. Now when you choose to play another level it re-loads everything, and you have to wait forever till the game is loaded.
Is there away to turn off this method of memory handling?
Are you actually experiencing this problem, or speculating based on the description we gave? (Perhaps that description could be more clear?)
The multi-scene games we used to test this change showed nothing but improvement.
1 level to play with 3 different skill levels to choose from.
Before the update: If the player chooses easy mode - the game takes about 7-8 seconds to load the assets, meanwhile the timers have started, and by the time the game finishes loading, the beginning abruptly starts. (not a pleasant sight)
Then if the player did well at "easy" and they chose "normal" play the game would start up instantly, and they would see the characters properly animate onto the stage.
After the update: Just like before it takes about 7-8 seconds to load and game starts abruptly, because timers were fired during load.
Now when the player chooses "normal" after they tried easy it now takes another 7-8 seconds to reload the scene, and again you miss out on the animated introduction to the characters, and the game abruptly starts.
Why drop images and sounds out of memory if they are shared between scenes?
#3) Your GameSalad->About GameSalad says you are pro?(did you "reactivate" it so it updates your membership?) OR Are you adding in appropriate sized image in the advanced mode (The advanced button)section?
Thanks for your patience and enjoy!
-Nestor
and after that i was pro.. but lost it when i updated to 0.6.1