Categorizing actors

pjnolenpjnolen Member Posts: 152
edited November -1 in Working with GS (Mac)
Maybe I missed something, but there doesn't seem to be a 'sort option' for categorizing actors in some fashion. When I start making new actors after I have 20, 30, 50, I end up having to rename them into categories myself and have to drag them manually one at a time to different areas of the window to make 'sorta' groups. And I find myself having to rename them to keep them in groups so I can find specific ones, but renaming them adds another level of complication.

Is there/will there be a option to sort actors by perhaps scene, so when you select a scene you the actors in that scene have their own window, or perhaps have an outline or indicator they're in that particular scene?

Or maybe a way of recycling them? perhaps it's possible to just create one actor and call it, say, menu screen buttons. and drag it over 5 times, then edit each one individually?

Comments

  • pjnolenpjnolen Member Posts: 152
    ok, you can't do that. Maybe, you can use the same actor 1 time, in difference scenes. With it's individual behaviors on different scenes.

    Ok that works! cool.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Yes you can edit each instance on an actor but anytime you change and attribute or unlock the rules are of an instance it wont update if you make any changes to the prototype.

    And you can kind of categorize the actors bY assigning actor tags which is does from the home section of the creator. you can then set behaviors like collide with to apply to a "group" of similarly tagged actors
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