is it possible
AjBlue
Member Posts: 215
ok so i havent been working on my game recently because im in a pickle pretty much. i want to have 5 different units with their own set of 3 animations and attribute speed magnitude distance, damage .etc | then to4make it even worse i would like an upgrade system to be possible which would then mean 25 different animation and attributes, each base unit has its own 4 more upgradeable characters. so i was wondering if i could just have. 10 actors offscreen to bring to the scene, then change the animations and attributes upon chosen unit. theres going to be a unit limit but i dont want to be too restricting so im shooting for 10.
also, i think i saw that i could have a boolean say if the atributes are false that they never load into the game and effect the game. that way i would be able to help with the performance, and then i could have a upgrade menu on the pause screen.
i really want my project to work out good, i know it will be a ton of work but im up to it as so as speedbumps aren't this massive as my choice how to run things can effect how i code everything else and also effect the performance. also i don't have a developer account and don't plan to buy one until i want to try and release, i was wondering if there was a way to put the game on my ipod without going through apple. Its a big risk im taking to spend such a long amount of work on this game and not know if i can even publish it in a good working condition.
if you spent your time reading all of that, thankyou so much and if you've made it this far you might aswell spend another 30seconds to comment
also, i think i saw that i could have a boolean say if the atributes are false that they never load into the game and effect the game. that way i would be able to help with the performance, and then i could have a upgrade menu on the pause screen.
i really want my project to work out good, i know it will be a ton of work but im up to it as so as speedbumps aren't this massive as my choice how to run things can effect how i code everything else and also effect the performance. also i don't have a developer account and don't plan to buy one until i want to try and release, i was wondering if there was a way to put the game on my ipod without going through apple. Its a big risk im taking to spend such a long amount of work on this game and not know if i can even publish it in a good working condition.
if you spent your time reading all of that, thankyou so much and if you've made it this far you might aswell spend another 30seconds to comment
Comments
So you're making like... Advanced Wars kind of deal? advance wars/fire emblem, That's what I'm getting at least.
Also tshirt has a demo around here somewhere showing how to detect what kind of device the user is on. And then you can have it only load certain things if there on a newer device, so you wont affect performace on lower ones.
i really hope gamesalad can handle this, because there is so much more i could do especially as free new content upgrades. i really think i could have a hit on my hands.