Farewell GameSalad Creator.....

iDeveloperiDeveloper Member Posts: 441
edited November -1 in Working with GS (Mac)
Well, farewell GameSalad; it's been nice little knowing you.

Rant:

GS promised to fix the leak for 0.9.0, and did they fix it? No.....

I also cannot understand why standard features (GameCenter, Social Networking, and even basic stuff like iAds take week, even months to integrate.) Is GS just slacking? We need to have an actual roadmap, when features may be integrated and so fourth.

If the results for the community survey are going to be in 0.9.2, then WHY is 0.9.1 taking so long? Almost two weeks past the suggested release for 0.9.1.

I'm gonna have to ditch GS also. Waiting for even standard feature to become available, then having this stupid memory leak? Not for me.

If GS clears things up, I'll gladly come back. But until then....... I'll just browse the forum.....
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Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
  • quantumsheepquantumsheep Member Posts: 8,188
    Oh, you're leaving *again*?

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • RattleheadRattlehead Member Posts: 485
    iDeveloper said:
    Well, farewell GameSalad; it's been nice little knowing you.

    Rant:

    GS promised to fix the leak for 0.9.0, and did they fix it? No.....

    I also cannot understand why standard features (GameCenter, Social Networking, and even basic stuff like iAds take week, even months to integrate.) Is GS just slacking? We need to have an actual roadmap, when features may be integrated and so fourth.

    If the results for the community survey are going to be in 0.9.2, then WHY is 0.9.1 taking so long? Almost two weeks past the suggested release for 0.9.1.

    I'm gonna have to ditch GS also. Waiting for even standard feature to become available, then having this stupid memory leak? Not for me.

    If GS clears things up, I'll gladly come back. But until then....... I'll just browse the forum.....

    I thought you left awhile back. No?
  • iDeveloperiDeveloper Member Posts: 441
    The main reason I came back was because of 0.9.0, and the ditching of GS Direct. (I hated GS Direct)

    They also promised a memory leak fix and also the PAUSE feature.

    These first weeks of 2011 have been the final "breaking of the thread" that GS has been hanging on to. (No pause and No mem leak fix. The excuse? It's multiple small memory leaks.)
  • hdeandahdeanda Member, PRO Posts: 55
    I like GS. They have a tough job and I hope they survive. With 9.0 I noticed a very big difference in a particular game project I had been doing in terms of sound management and load times, etc. Crashes have disappeared on 3GS (major problem before) and can finally actually load on 3G and lower. Because of this I know GameSalad is working hard on their product. I'm really looking forward to 9.1! Yeah!
  • quantumsheepquantumsheep Member Posts: 8,188
    iDeveloper said:
    The main reason I came back was because of 0.9.0, and the ditching of GS Direct. (I hated GS Direct)

    They also promised a memory leak fix and also the PAUSE feature.

    These first weeks of 2011 have been the final "breaking of the thread" that GS has been hanging on to. (No pause and No mem leak fix. The excuse? It's multiple small memory leaks.)

    Pause is in and you'll be getting it shortly.

    The memory leak has been explained as multiple bugs that need fixing. It gets better with each bug fixed, but won't be fixed completely till ALL the related bugs are fixed.

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • AjBlueAjBlue Member Posts: 215
    ya know, i've found that supporting developers always worked better than complaining all the time.
  • quantumsheepquantumsheep Member Posts: 8,188
    AjBlue said:
    ya know, i've found that supporting developers always worked better than complaining all the time.

    Indeed. I also like that quite a few developers have made successful games with software that's apparently so lacking.

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • AjBlueAjBlue Member Posts: 215
    quantumsheep said:
    Indeed. I also like that quite a few developers have made successful games with software that's apparently so lacking.

    QS :D

    yea i don't know what those developers are doing wrong that they can actually make a pretty good game with such a flawed game engine. *sarcasm
  • xyloFUNxyloFUN Member Posts: 1,593
    I like this trend!
    In a few days, I will be one of the handful famous GS users .... If this continues?

    Maybe people are just getting itchy for the 0.91 release?

    Ether way, I come back tomorrow and see who is left ;-)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I'm glad I'm not the only one who is sick of people complaining about GameSalad.
  • If you don't like it, just leave. Don't waste everyone's time making a post bitching. That just is just a desperate plea of, "Please miss me! Convince me that I am of worth and try to convince me to stay."

    Sorry if that sounds harsh but what other reason is there to post a spiteful goodbye post? If you were cordial about it and genuinely saying goodbye, then I think people would have a nicer reaction.
  • BackUpAndDownBackUpAndDown Member Posts: 685
    daniel.robert.campbell said:
    If you don't like it, just leave. Don't waste everyone's time making a post bitching. That just is just a desperate plea of, "Please miss me! Convince me that I am of worth and try to convince me to stay."

    Sorry if that sounds harsh but what other reason is there to post a spiteful goodbye post? If you were cordial about it and genuinely saying goodbye, then I think people would have a nicer reaction.

    +1
  • QbAnYtOQbAnYtO Member Posts: 523
    See u in a few months!
  • JoeMeisterJoeMeister Member Posts: 602
    GS Rocks. Love it.
    Looking forward to "Pause" coming back.
    Any chance that "Reset Scene" will be implemented so that it works
    without resetting every Attribute?
  • PhoticsPhotics Member Posts: 4,172
    This thread shows me something...

    CONFIDENCE

    I was thinking, "If this was my forum, would this thread survive?" No, I would delete it. Considering that GameSalad lets people discuss Corona, with no threat of repercussion, that suggests that they're very secure in their position.

    They're thinking long-term. It's probably something like...

    "Eh, let them rant. We don't want people to anger the community by censoring posts... and they'll see what we're working on."
    JoeMeister said:
    Any chance that "Reset Scene" will be implemented so that it works
    without resetting every Attribute?

    Heh, just save the attributes that you want...
    ...or switch the scene attributes to game attributes. :)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    when i read the post title i thought who's leaving now? but when i saw who wrote it, i thought, oh him again.

    gamesalad has it's limitations, but if you know and understand them, it's a fantastic tool. there is no way I'd be able to develop the games I have in the time I have available, this is most definitely a hobby for me.

    I do wish they had some sort of a nightly or weekly build program. I really think if they let more people into the betas, these bugs would get squashed much faster.

    there will always be a better tools, and just like they say in the photography world, the tool doesn't make the developer good, a good developer can work with any tool.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I make games for a living, and I still think GameSalad is an amazing piece of software! GameSalad has actually allowed me to quit my day job and design games full time - something I have been dreaming of since I was little.

    I am well aware of what GameSalad can and cannot do, as well as what the other SDKs can and cannot do. To me, they all seem limited by the same exact thing - your own imagination and creativity.

    If you are not able to create something fun and engaging with GameSalad - the easiest by far of all the engines - then that is your own fault. Like Jon says above: Only a poor craftsman blames his tools.
  • PhoticsPhotics Member Posts: 4,172
    firemaplegames said:
    I make games for a living, and I still think GameSalad is an amazing piece of software! GameSalad has actually allowed me to quit my day job and design games full time - something I have been dreaming of since I was little.

    Wow, hey, that's great!
    Do you get lonely working at the home office?

    I don't go outside as much since I've been doing this thing full-time. HA HA.
    If you are not able to create something fun and engaging with GameSalad - the easiest by far of all the engines - then that is your own fault. Like Jon says above: Only a poor craftsman blames his tools.

    I disagree with this. GameSalad is a great application. However, it's not as great as it could be. I can build some great apps with GameSalad, but I could build better ones if GameSalad had more features and better performance. As an example, my games would be far more compelling with Game Center.

    Yet... wow... considering what I'm working on today... I'm making a Valentine's Day app. I'm filled with such love as I create it. A thing of beauty is being created, which will send waves of emotion out into the world. I'm making this app with GameSalad. I could try using other SDKs to make it... but then it wouldn't be ready until next Valentine's Day. HA HA!
  • xyloFUNxyloFUN Member Posts: 1,593
    firemaplegames said:
    I make games for a living, and I still think GameSalad is an amazing piece of software! GameSalad has actually allowed me to quit my day job and design games full time - something I have been dreaming of since I was little.

    I am well aware of what GameSalad can and cannot do, as well as what the other SDKs can and cannot do. To me, they all seem limited by the same exact thing - your own imagination and creativity.

    If you are not able to create something fun and engaging with GameSalad - the easiest by far of all the engines - then that is your own fault. Like Jon says above: Only a poor craftsman blames his tools.

    A M E N !

    I just like to add one thing.

    Corona, which is often quoted here for being able to do this and that better and faster should not be compared with GS because the two programs have a VERY different background.

    Corona took a mature scripting language, an advantage that GS does not have and can not have because GS enables us to work "visually" instead!
    GS is a pioneer and as such, they are establishing new ground rules. If they developed some interface that executes a JavaScript, I'm sure they could compete with who ever out there.
    But instead, they go a new route and because of that, many of us are able to follow!

    I hope that makes sense :)
  • PhoticsPhotics Member Posts: 4,172
    xyloFUN said:
    Corona took a mature scripting language, an advantage that GS does not have and can not have because GS enables us to work "visually" instead!

    GameSalad uses Lua too. It's just hidden.
  • BeyondtheTechBeyondtheTech Member Posts: 809
    Photics said:
    GameSalad uses Lua too. It's just hidden.

    Ooh, just the thought of them allowing Pro users to program directly or inject our own Lua logic gives me the goosebumps. The behaviors and rules are powerful, but there's more than one way to skin a cat.
  • xyloFUNxyloFUN Member Posts: 1,593
    Photics said:
    GameSalad uses Lua too. It's just hidden.

    My point was that Corona took a mature platform and built up on that!

    GS hides that layer from us and thus has issues that Corona does not have such as memory leaks etc ...

    I am not an expert but if those memory leaks would be so simple to fix, I'm sure that they would have done it by now.
    My "guess" is that they are "re writing" GS from scratch and therefore we see little improvements ... for a while. If! I am correct, than sometime this year, a newer stronger GS would emerge that does what it does well and it will co$t!

    Time will tell :)

    For now, I wish I didn't have to reboot but I can live with that.
    Best of all, with the time I save by using GS I can spend more time learning to program which, in the long run, is unavoidable for what I (want to) do :)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    BeyondtheTech said:
    Ooh, just the thought of them allowing Pro users to program directly or inject our own Lua logic gives me the goosebumps. The behaviors and rules are powerful, but there's more than one way to skin a cat.

    Man I woud be much less overwhelmed with learning code if it was adding little bits in here and there to improve my game.
  • xarmianxarmian Member Posts: 124
    BeyondtheTech said:
    Ooh, just the thought of them allowing Pro users to program directly or inject our own Lua logic gives me the goosebumps. The behaviors and rules are powerful, but there's more than one way to skin a cat.

    And there you have it.. I'm thinking along the lines of having the ability to create your own behaviors. If a behavior could be "opened" to just a set piece of code, imagine if you could take the code that makes up Collide, pull it out, modify it a little bit, and add it to your personal "Behavior library".. use it in that game, use it in another game, post the code to the forum if you'd like too. And then you'd have a simplified Unity 2D.
  • PhoticsPhotics Member Posts: 4,172
    xarmian said:
    you'd have a simplified Unity 2D.

    The ability to make custom behaviors would have to be a pro-only feature. Otherwise, I think it might be exploited to bring free iAds and Hyperlinks to the regular version of GameSalad.

    The problem is that GameSalad creates the app on the server. There would have to be some serious changes to the cloud, so that custom code is accepted and processed.
  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    Also it's easy to forget Gamesalad is still actually in Beta.
    Sure 0.9.0 broke broke my game but with rebuilding it I'm seeing a much faster and better game. For the first time the viewer works wirelessly on my iPad - really valuable to me for quick testing!!!
    The world is full of limitations (speed limits, keeping your pants on in public places etc.) and every single game engine has limitations.
    I love what GS can allow me to do already and plan to have several successes with my upcoming games. We live in good times :-)
    Happy tossing (salad-wise)!
  • xyloFUNxyloFUN Member Posts: 1,593
    MikeQuinn said:
    We live in good times :-)
    Happy tossing (salad-wise)!

    Indeed!! :)

    p.s. in case no one noticed, iDev has .... gone? or got sick? or signed up with a new username? or won the lottery?
    Ether way ... he is gone ... sad, because there was no need for it :-(
  • UtopianGamesUtopianGames Member Posts: 5,692
    I think the developers need to concentrate on what GS can do instead of what it can't and play to it's strengths.

    If you can't make a good game in GS then i think you should forget about unity and corona and find something else to do.

    Sorry if i sound blunt but GS is a wonderful tool, yes it needs work in certain areas but without it 90% of you would be lost.

    Play with it, find out what it can do well and then make a game based on what it's good at.

    Gs has a very exciting future, I'm staying put, the grass always looks greener but very rarely is.

    Darren.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    When I see what the top GS devs have done and continue to do with this tool I know that any lack of success is my fault. Not GS.
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