Actors go through collision actors

AsymptoteellAsymptoteell Member Posts: 1,362
edited November -1 in Working with GS (Mac)
I have many actors that collide with one another, and it usually works fine unless they are touching for long periods of time or have lots of forces pushing them together, then they go through each other and sometimes start going really fast and out of control. Is this a known bug, or is it something I'm doing wrong? Any help would be greatly appreciated.

Comments

  • AsymptoteellAsymptoteell Member Posts: 1,362
    Sorry.

    Bump.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    try makiing the density higher on them
  • AsymptoteellAsymptoteell Member Posts: 1,362
    I'll try that and see if it works once I get to the computer.
  • cbtcbt Member Posts: 644
    It is not about density. You should make the colliding actors better. On GS, the bigger they are, the better collision you get.

    Man.. I tried to make something like blosics on GameSalad.. That was a painful road..
  • AsymptoteellAsymptoteell Member Posts: 1,362
    I still can't get it to work.

    What I'm using is rods that get hit by wheels and rotate around a central point. But when they run into each other or the floor and want to keep rotating through the object or when a wheel wants to go through one of the rods, it eventually just goes right through the rod. I don't have this problem when I use rods that are movable/affected by gravity.
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