iADS optimization

Cee3pee0Cee3pee0 Member, PRO Posts: 194
edited November -1 in Working with GS (Mac)
Hi, im new to the Pro upgrade and iAds. Can anyone tell me what the ideal way to use them is. I have them on separate actors that are alpha=0 on the front of the layer. Do they work better if you destroy and re-spawn them? I have the test ads showing up on the viewer on the computer but they dont show on the viewer on my iphone 4 is this normal? Also one that i have shows up on the bottom even tho i have it clearly marked top. And I have one showing up in a scene that shouldnt be. I'm wondering if these bugs are going to carry over to the published version?
Any help appreciated! thanks!

Comments

  • SparkyidrSparkyidr Member Posts: 2,033
    You will get more ad requests if you spawn and destroy.

    In my "Dood Jump" game I have an ad-control actor that gets spawned every 30 seconds, and destroys itself after 25 seconds.

    The more requests you generate, the more impressions you will get (Mine are averaging 3% at the mo

    3% of 10,000 requests is obviously more than 3% of 2000 requests

    Not had the prob you mention about showing in the wrong slot, but there seems to be a bug in the creator, when you preview, it sometimes carries onto the next scene.
  • Cee3pee0Cee3pee0 Member, PRO Posts: 194
    but is that bug only in the viewer or does it carry over to the published app?
  • SparkyidrSparkyidr Member Posts: 2,033
    Seems to be just in the viewer/creator preview from what I can tell
  • Cee3pee0Cee3pee0 Member, PRO Posts: 194
    Do you know if the ads are suppose to show up on the viewer on your phone?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    There is an issue in the viewer where the iAd shows in the wrong place but as long as you have it set right in the behavior and when you click the ad thats in the viewer and it loads the test ad your good. Mine did the same thing
  • Cee3pee0Cee3pee0 Member, PRO Posts: 194
    i have test ads that are appearing on the viewer on the computer but nothing happens when i click on them am i doing something wrong?
  • xarmianxarmian Member Posts: 124
    GameSalad Preview shows a slightly transparent iAd that is not interactive (clicking does nothing). This is a sample to give you an idea of where it is being placed, but it is just a fake iAd image and isn't 100% accurate of a representation of real iAds. Use it as a guide.

    GS Viewier (on the phone) does not show iAds. At least not in its current incarnation.

    Ad Hoc/Development builds and Release builds on iPhone or iPod Touch display either a test or real iAd (depending on the mode your game is in in iTunes Connect). Real iAds are opaque (you can't see through them) and when you click a test iAd it will open a full-screen "it's working" sort of page to give you an idea of how a real ad will function.

    In my experience, even after my game has switched to "Live" iAds mode in iTunes Connect my development device still receives test iAds.
  • Cee3pee0Cee3pee0 Member, PRO Posts: 194
    Thanks for all the answers, this helps a lot!
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