Ah, good to see we got round to that - this is exacltly the question I was about to ask - I recall reading somewhere that you HAVE to have a website or URL for your app before Apple will accept it - is this true?
Fair enough, so you just need some basic info about the game, or do they tell you exactly what info is required? ps, been checking your games this morning Kt - good stuff! Is you name any relation to KC Flightt?
That is amazing that kids aged 14 and so on are making apps, would of loved that opportunity. Im not sure how this original thread went from sales to copyright to the app store process, haha, has anyone else got any reference of figures of what and how much they have sold with there apps?
I've been developing for the iPhone for over a year and a half now. I've made 2 main apps, one was a guitar scale app, and one is a self defence app that my friend who is a martial arts intructor helped with content.
The guitar scale one was my first and to be honest isn't very good but it sold tons! I made over 3 thousand in just under a year. Not bad considering it took under a week to make and was a cheap app.
Self defence for all is new to the Market but still doing pretty well. Seems that it's a slow grower but people are rating it highly and commenting it well.
I've always wanted to make games though, as most people know the app store sales mosy goes to games. So it is a nice thought that if I make something worthwhile and fun to play, that there is a chance that I'll make money. I'm 26 and money is a pain in the ass but when you get big payments from apple, it's really quite satisfying!
I'll post a video later today of the game I've just submitted. It's a physics style spin on a kind of "paperboy" style of playing. Watch this space.
Regarding an earlier comment on this thread. Is it a fact that the UK app review process takes about 1/3rd of the time the US does? I submitted my apps to the US (default) and am now wondering whether that was a good idea.
Well I haven't had any experience with sales yet as I am awaiting my account to be foxed up but Apple.
However, if you think about it, I would say it is most certainly worth waiting that longer time to get into the US iTunes store as well as the US is such a huge market especially compared to the little old UK, so I imagine you would gain a lot more sales if it was in the US store as well.
When I submitted my apps to the App Store I had a choice of review centres. Apparently it has no bearing on where the app will be sold, because by default it will be sold worldwide, your selection only affects where it will be reviewed. Or something to that effect. I don't quite understand it myself.
Mine went through the US review process as at the time I was sleeping odd hours - no worries there, even though I live in the UK.
@tollhouse - love paperboy - look forward to your game!
As an aside, living in London and using the tube every day I've noticed that every 3rd person (andecodatal evidence, sure) has an iphone/ipod touch.
There's bound to be a bunch more after Xmas.
I've made about 100 'business cards' that essentially tell people to look up my games on iTunes and give them out to strangers on the tube that have an iPhone. Most are very receptive!
Also, a guy asked me for a light for a ciggie outside a pub this evening and I noticed he had an iPhone. I gave him my card (as well as a light!) and he instantly, in front of me, downloaded one of my games!
Surreal it was, but great fun too! What a buzz to watch a complete stranger download one of my games onto their phone right in front of me!
It seemed only fair to put the gun away after that
That's a brilliant idea Quantum! Personal marketing :] I'm in the UK too, Cov - honestly, much nicer than you might imagine It looks like you're still sleeping odd hours then - we really should get some sleep! Real work is only hours away. I've been the last few hours trying to get my first prototype onto an ipod, but alas will have to call it a night (morning) until the rest of the forum can answer my various rambling questions!
So, is it possible for me to submit my project to the UK team for revision (since they seem to be getting things through quicker) even though I'm in the US? All the apps are sold to the same store worldwide right?
Comments
here is a tip: put your iphone app info on a iphone blog or something.
im only thirteen and hoping to make big bucks! =P
the person who make the iPhone game iShoot, was making about $20,000 US a week! now that is a successful iphone app!
ps, been checking your games this morning Kt - good stuff! Is you name any relation to KC Flightt?
The guitar scale one was my first and to be honest isn't very good but it sold tons! I made over 3 thousand in just under a year. Not bad considering it took under a week to make and was a cheap app.
Self defence for all is new to the Market but still doing pretty well. Seems that it's a slow grower but people are rating it highly and commenting it well.
I've always wanted to make games though, as most people know the app store sales mosy goes to games. So it is a nice thought that if I make something worthwhile and fun to play, that there is a chance that I'll make money. I'm 26 and money is a pain in the ass but when you get big payments from apple, it's really quite satisfying!
I'll post a video later today of the game I've just submitted. It's a physics style spin on a kind of "paperboy" style of playing. Watch this space.
Chris.
However, if you think about it, I would say it is most certainly worth waiting that longer time to get into the US iTunes store as well as the US is such a huge market especially compared to the little old UK, so I imagine you would gain a lot more sales if it was in the US store as well.
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@tollhouse - love paperboy - look forward to your game!
As an aside, living in London and using the tube every day I've noticed that every 3rd person (andecodatal evidence, sure) has an iphone/ipod touch.
There's bound to be a bunch more after Xmas.
I've made about 100 'business cards' that essentially tell people to look up my games on iTunes and give them out to strangers on the tube that have an iPhone. Most are very receptive!
Also, a guy asked me for a light for a ciggie outside a pub this evening and I noticed he had an iPhone. I gave him my card (as well as a light!) and he instantly, in front of me, downloaded one of my games!
Surreal it was, but great fun too! What a buzz to watch a complete stranger download one of my games onto their phone right in front of me!
It seemed only fair to put the gun away after that
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I like the business card idea. Low tech but good.