whats better graphics wise?

chicopchicop Member Posts: 263
edited November -1 in Working with GS (Mac)
i have static levels pretty much and i build my levels all in squares of 128x128 and such except the background that fits the entire screen... however i realize i can recreate all my levels as one image really and would only need very few things that layer on top..

i am wondering which of these would create less or more memory?

I did a test but the GS viewer always gives me something else every time, that said it seems both versions tend to use about the same graphics memory..

how do you guys approach the level making thing?

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I would think if you can create your entire scene in one image and then interact with it using invisible Actors it would probably be less memory intensive the Wiki says the memory usage is based on each image size so It makes sense if you can get it all in one image it should be less usage
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    yes if you can put invisible actors over your background then you can uncheck movable and visible in graphics attributes and thatll help
  • simo103simo103 Member, PRO Posts: 1,331
    I think a balance between 'all on one' image and numerous might be best. For example if you had an image with 20 level buttons on it. That could be one image with invisible actors set at each button to trigger the level choice.

    I however have found that I am looking for some visual indication of my touch choice as I often play games with the sound low and games without that visual have me trying to push the button a few times (particularly GS games where the next level takes a while to load). I also see my 6yr old doing the same thing so its not just an old guy thing.

    So my approach is to provide animation wherever I think it is needed but will and have used the single image type approach in scenes where I need more performance room.
  • chicopchicop Member Posts: 263
    thanks for the feedback guys!

    yeah the button thing always seems to happen when i let people try my game so i will keep those separate from the background.
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