whats better graphics wise?
chicop
Member Posts: 263
i have static levels pretty much and i build my levels all in squares of 128x128 and such except the background that fits the entire screen... however i realize i can recreate all my levels as one image really and would only need very few things that layer on top..
i am wondering which of these would create less or more memory?
I did a test but the GS viewer always gives me something else every time, that said it seems both versions tend to use about the same graphics memory..
how do you guys approach the level making thing?
i am wondering which of these would create less or more memory?
I did a test but the GS viewer always gives me something else every time, that said it seems both versions tend to use about the same graphics memory..
how do you guys approach the level making thing?
Comments
I however have found that I am looking for some visual indication of my touch choice as I often play games with the sound low and games without that visual have me trying to push the button a few times (particularly GS games where the next level takes a while to load). I also see my 6yr old doing the same thing so its not just an old guy thing.
So my approach is to provide animation wherever I think it is needed but will and have used the single image type approach in scenes where I need more performance room.
yeah the button thing always seems to happen when i let people try my game so i will keep those separate from the background.