loading images question

GamersRejoiceGamersRejoice Member Posts: 817
edited November -1 in Working with GS (Mac)
I'm wondering which approach would be better to take as far as using images for actors. So lets say I have a circle actor that is 128x128, and my image is the same size. But I also want 2 other circle actors that are smaller than that, like 32x32 and 16x16. Would it be better to use the same image for all actors and just resize the actor or make different images for each actor? I'm thinking optimization here in case you haven't already figured that out. :)

Comments

  • GamersRejoiceGamersRejoice Member Posts: 817
    Ok so I may have just answered my own question but I need to be verified here. What if I made 1 actor that was the largest size, so 128x128. Than just change instances of that same actor to make smaller versions? That way I'm only loading one image and one actor? Instead of 3 different images and 3 actors.
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