going crazy looking at all examples

seymourseymour Member Posts: 56
edited November -1 in Working with GS (Mac)
I have nine objects. in my game. How do I make it to change levels once I collect all objects? with out going in a certain order. I looked at all examples and cant find any help.

Comments

  • AjBlueAjBlue Member Posts: 215
    all you have to do is when an actor is destroyed, make it say add +1 to a global real attribute, and then have another rule that says when real attribute = 9, (tell it to do whatever you desired to take it to the next level)
  • seymourseymour Member Posts: 56
    Thank you so much.
  • AjBlueAjBlue Member Posts: 215
    no problemo
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