binary rejected from iTunes

jamesmunro2jamesmunro2 Member Posts: 130
I believe I have followed the tutorials on uploading correctly, and yet I keep getting rejected for things not being signed correctly (provisions). I can get my program compiled correctly through Gamesalad. Provisions seem to work fine. I get back a binary. I compress it. I go to the apple website. Put the information in and send it through application loader. REJECTED!

Bundel identifier: net.adfasfadf.GameSalad differers from reserved bundle identifier net.asfaesd.GameSaladP

No, they don't match. But itunes conenct tells me it's already used? This is so confusing! Why does apple make this so complicated???

Anyone have great success with this... I am to the point when I will pay someone to log onto my computer and make everything work out ok.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    it's been awhile, but when you created your application you gave it a bundle identifier right? you need to make sure that matches what's in the itunes provisioning profile exactly or it will never work.

    i think you want to create your bundle in the portal first, then create the entry in iTunes connect.

    anyone who's submitted a game in the past month should be able to give you better answers than I have, it's been about 6 mths since I've had a game submitted.
  • xyloFUNxyloFUN Member Posts: 1,593
    james,
    reading your post brings back memories! (not the good kind)

    I too was posting on here if someone would log into my machine and do the posting ... but no one did and today, I can understand why. The way Apple does this is an unnecessary mess.

    What I do now is finish the game in GS and when I'm ready to publish, log on at the developer.apple.com site and create the ID (all of this with GS still open)
    Then do the provisioning profile (for distribution) - this is where you need to select that same name you have made for the device ID

    Then download the profile, double click it which brings up xCode

    then I go into gamesalad, and publish (orange arrow)
    the best part is that when i get to selecting the provisioning profile, it's already there (but just to be sure, double check!!)

    Then, I publish and if the GS server is busy (happens once in a while because yodapollo shortens circuit boards for fun like most Texans) i just start over which means close down GS completely, as in "kill the app"!

    So then, after you successfully upload to the GS server, you'll get your app back which you save on your desktop and zip it

    at this point, i log into (or switch to) iTunes on the apple site and create the new app - filling out all the junk and once that's finished and the thumbnail and screenshots are added, I fire up "Application Loader" (i search for that as i can never find it) and then I look at my notes I've made during creating the provisioning profile stage. I choose the app and make sure that i have the right revision (i usually upload 1.0.x) and upload it to apple. This can take a while ... be patient!

    That has always worked for me and i just did it twice the day before yesterday. Took less than an hour :)

    I think that is pretty much it?
  • xyloFUNxyloFUN Member Posts: 1,593
    I should add that I also run tshirtbooth's youtube video on uploading a game while i complete all the steps and after four submissions, I am at a point where I don't have to pause it .... (that's my "need for speed" ;)

    I hope you have better luck tomorrow!
  • jamesmunro2jamesmunro2 Member Posts: 130
    Those are the steps I am following, but it's just not happening... Which leads me to believe my problem is before those steps. First.... I can not upload to gamesalad for binary creation with a distribution profile. I can with a profile created for development. After creating the distribution I check in x-code. There is a small triangle next to the distrbution profiles but not the development profiles. Does that mean something is wrong with the distribution profiles, ie certificates and keys?

    I still like my idea of paying someone else to make things all better.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    did you download your distibution provisiong profile for the game and drag into itunes?
  • jamesmunro2jamesmunro2 Member Posts: 130
    itunes or xcode? I drug it into x-code. I drug it into the key chain. I drug it into safari. I drug it into garage band and imovie. I drug that thing everywhere. It shows up in x-code, but with a little yellow triangle next to it. Every Distribution profile I made shows up with a yellow triangle. I don't know if its supposed to or if that means something is wrong in my key chain somewhere. Can't imagine how that could have happened...

    This kind of thing makes me miss my PC a little less.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    does the bundle identifier match?
  • jamesmunro2jamesmunro2 Member Posts: 130
    Thanks a million all you helpers. Problem was in my key chain i assume... certificates for distribution, etc. I wish there was a "key chain, certificates, and provisioning for dummies" book. I have just enough understanding to get myself really messed up. Enough to know I am 97% there. It is so frustrating. Hopefully I won't mess it up again.
  • xyloFUNxyloFUN Member Posts: 1,593
    Funny you mention "Dummies" books ... there are a lot of books that deal with submitting an app!

    The one I have is called: iPAd Application Development for Dummies and it has about 15 pages or more on submitting alone.
    The author describes the submitting process and "unpleasant" experience which means, he know what he is talking about :)
  • FranzKellerFranzKeller Member Posts: 517
    this is an confusing process indeed, had me stumped for quite a while! Search the forum for various tutorials.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    xyloFUN said:
    Funny you mention "Dummies" books ... there are a lot of books that deal with submitting an app!

    The one I have is called: iPAd Application Development for Dummies and it has about 15 pages or more on submitting alone.
    The author describes the submitting process and "unpleasant" experience which means, he know what he is talking about :)

    I really don't understand why people have such an issue with this. The only issue I have ever had with a submission was a bug I missed in my game. which I fixed resubmitted and was approved within two hours of resubmitting.
    I'm not saying i'm smarter than anyone. I just don't get where the issue comes from. The only thing I ever read was the wiki on this site to get me going.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Now I will admit my first adhoc provisioning profile I made was a little confusing but its the same process to do a distribution build so if you get that down you should have no issue with your apple submission
  • xyloFUNxyloFUN Member Posts: 1,593
    tenrdrmer,
    the key word is "first time" submitters have a problem with it.

    The other day I've submitted two in about an hour and that included procrastinating while writing the description on the apple site!

    The first one took me two days!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    My first submission was maybe an hour. I had done several adhoc builds for testing and it was a breeze. I just selected my distribution profile in GS Uploaded with the Application loader and waited two weeks for it to be reviewed.

    Honestly no one should be sending there app to app without doing adhocs and testing on devices first. because every game will act differently in some way from the viewer to a true build and even every game with play differently on different gen devices. so really it makes me think these new devs are not taking the time to test their games before submitting since they seem to have no idea how to use the right provisioning profile to build a distribution build. the issue above is a code sign error meaning they didn't use the right profile. The bundle ID listed has GameSalad in it which i'm pretty sure is what gamesalad defaults to when you don't have the right profile in there. so maybe if everyone would cool their jets and go through the whole development process instead of jumping to distribution they wouldn't have these issues with submitting to apple
  • jamesmunro2jamesmunro2 Member Posts: 130
    The good thing about most tutoriLs is they tell you step by step how to do something. The bad thing about tutorials is they tell you step by step how to do something. You never learn the reason why things are done that way. Then things get confused because to are provisioning a regular device for x-code. Installing gs-viewer. And trying to just drag finished binaries into iTunes to install on the testing iPod without using gs-viewer. There are plenty o tutorials telling how to do each. But with all going at once some brains explode! Mine.
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