adding weight to an actor

as7494as7494 Member Posts: 70
edited November -1 in Working with GS (Mac)
I have a scene that involves gravity, how can i change the weight of the object in regards to its mass so it is able to "fall faster".

Comments

  • DreamLabDreamLab Member Posts: 2,127
    This is what I do but Idk if it is right. Make an acceleration always going down and adjust it to how much gravity you want on you character.
    DL
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
  • FreiGamesFreiGames Member Posts: 158
    DreamLab said:
    This is what I do but Idk if it is right. Make an acceleration always going down and adjust it to how much gravity you want on you character.
    DL

    That would result in horrible physics an object shouldn't move faster or slower due to its weight, try to drop a wooden ball and a stone from the same high at the same time, they will land on the ground exactly on the same time.

    Just set up the density of an actor!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    There is a density attribute in the physics section each actor
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