iAds - any tips for getting it working with GameSalad easily...

StormyStudioStormyStudio United KingdomMember Posts: 3,989
edited November -1 in Working with GS (Mac)
Right before I hit the hay in the Uk...

I thought I'd ask, can someone point me towards any tips for getting iAds working smoothly with GameSalad. (and yes I have a Pro membership :-)

Not looked into it tonnes yet, but if there is a nice walk through that will make tomorrows work perfect.

Expect an updated version of 'Quake Builder' soon, with bug fixes, graphic changes and hopefully some money making iAds,....

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    just add the iAd behavior to an actor in your scene and select top or bottom. Then you should be good to go.
  • SRS777SRS777 Member Posts: 83
    Some people say to make an iAds actor and have it destroy and respawn every 30 seconds or so
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    SRS777 said:
    Some people say to make an iAds actor and have it destroy and respawn every 30 seconds or so

    true or an attribute or something. but I dont think this is needed unless your scenes are something that is gonna be on the same scene for a while.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Just uploading an Adhoc version to test the game with iAds through out, plus bugs fixes and what not.

    In the adhoc version should I expect to see proper iads in the game? or the gameSalad test advert? or a grey box?

    Cheers,

    its been very painless adding the iads. Quite weird working on my first game again, I would make it all so differently now some of my rules were a realover the top mess, and I'd of labelled all my rules alot better too.

    Strange how much I've learnt over the past year without really actually finishing any other projects.
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