Need testers with 2G and 3G devices
Hunnenkoenig
Member Posts: 1,173
If you could help me to test my game (which I made in two days) with 2G and 3G devices, that would be cool.
I have only an iPhone4 by the hand and I don't know, if the FPS is any good on older devices. I'd like to publish it for all devices.
If you can test it, send me an email to hunnenkoenig@chello.at and I send you the GS file, so you can build an adhoc or test it with the viewer.
I just want to know, if the FPS is any good.
I get 60FPS constantly on 4G
Thanks in advance!
In exchange you can keep the file and use it, if you want, just don't use the art anywhere :-P
Edit:
I could also use any opinion about the game.
It's a simple little crap, but anyway...
I have only an iPhone4 by the hand and I don't know, if the FPS is any good on older devices. I'd like to publish it for all devices.
If you can test it, send me an email to hunnenkoenig@chello.at and I send you the GS file, so you can build an adhoc or test it with the viewer.
I just want to know, if the FPS is any good.
I get 60FPS constantly on 4G
Thanks in advance!
In exchange you can keep the file and use it, if you want, just don't use the art anywhere :-P
Edit:
I could also use any opinion about the game.
It's a simple little crap, but anyway...
Comments
Thanks!
Also around 450 points the background started showing a gap. Fun gameplay and nice music.
Hope that helps.
I will look into the FPS drop.
Thanks!
I had problems with the background gap previously. I thought, I fixed it. Damn.
It's probably the "Move" behaviour...
I will try to find another solution.
Thanks again!
Thanks!
Was totally playable.
I didn't notice any drops around 450points but gaps started after 750points.
I will say good work..
I have no gaps on 4G
I will try to do something.
Thanks.
I think, I managed the gap problem.
On my laptop in the GS preview I had the gap too.
Now it is no more.
I have sent you all the new version for a quick test.
Please let me know, if you still have the gap on 1G, 2G and 3G.
DL
Now I am happy.
I just recycled the assets from Space Jam 1 (http://itunes.apple.com/us/app/a-space-jam/id325118083?mt=8) because that game was really an epic fail :-P
I mean, this one is also not the big one, but I thought, I give it a try.
I still had a drop .. kind of like a trip up where the scrolling slows for a split second and then its fine apart from that brief hiccup it was about 52-58fps all the time.
I can't figure the gap out...
I think GS processes the math to slow.
I was trying to do it with overlaping of the images, but it looks even more stupid.
I will mess around with it the next days.
Thanks for all your help!
Just an idea..
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
If you send me an email, I can send you the file :-)
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I submitted the previous version and I will submit it immediatelly as an update, when it is live.
Updates are always good :-P
I didn't want to cancel the review queue...
Thank you for your help!
I will let you know.
And yes, updates are always good!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io