Memory use / copy scene / optimization question

xyloFUNxyloFUN Member Posts: 1,593
edited November -1 in Working with GS (Mac)
Hi de ho good neighbors,
I am wondering something about memory use ....

Say I make a scene with images and sounds in it.

Then I copy that scene so that I can changhe some of the pictures, remove some sounds and add new ones.

How does GS deal with freeing up memory?

Does going to a new scene clear out the buffer or does that just add and increase memory use?

Thanks :-)

Comments

  • mithraweptmithrawept Member, PRO Posts: 167
    I don't know if it is my mac but I notice GS bloating - I suspect that GS tries to reuse the memory but might not do so perfectly. Regular saves and restarts solve the problem though.
  • xyloFUNxyloFUN Member Posts: 1,593
    Sorry, I should have explained that better ...

    I am talking about game design and wonder if I should make one triple wide scrolling scene or, would it be better memory wise to make three scenes instead?
    The point is that my apps use many sound samples and therefore I want to know which of the two methods at my disposal create the more streamlined version?

    The reason why I prefer the copy paste way of doing it is because the alignment takes a long time to perfect and once it is in place, copying the scene scene saves about an hour of work.
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