Problem getting iAds to function properly...

StormyStudioStormyStudio United KingdomMember Posts: 3,989
edited November -1 in Working with GS (Mac)
Good afternoon, I'm having a problem with iAds (Or at least I think I am).

I've tested in a completely blank project to see if it was my game messing things up. But nope same issues.

I have an actor, in the scene with the display iAd behaviour on. Set to display at top.

When I preview the game the test advert is displayed but when I press it nothing happens, no full screen test advert is displayed.

I get the same thing with GS test adverts and with Apples test iads on an Adhoc published version. I've managed to get it to go full screen when I press the furthest left point of the screen, probably the last pixels on the left...?

I've already submitted my update to Quake Builder and its currently 'in review' I'm hoping the adverts will work once the proper adverts are on them.

But if there is a fix I'll re- upload another binary.

Thanks for any input... I'll email GameSalad HQ as well.

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    In preview I dont believe the tests ad do anything but be a place holder. but on an adhoc you should be able to click anywhere on the banner once its displayed and the full page ad should load.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Hmm...thats annoying...because my adhoc version is definitely not working properly...can only press the far left hand side...

    not sure what to do.
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