Set Rule IF DOESNT COLLIDE

lloydowenlloydowen Member Posts: 78
edited November -1 in Working with GS (Mac)
Hello, i am very familiar with GameSalad by now, but what i am wondering is, I know you can set a rule 'if collide with, then....' but i want one which 'Timer (2) Rule if DOESNT Collide with then...'

Is this impossible or?

Thanks!

Comments

  • POMPOM Member Posts: 2,599
    Yes!

    put a rule : "if collide with"

    and put YOUR rule in the OTHERWISE section!

    Roy.
  • lloydowenlloydowen Member Posts: 78
    p-o-m said:
    Yes!

    put a rule : "if collide with"

    and put YOUR rule in the OTHERWISE section!

    Roy.

    Thank you very much! I'm so silly! i didn't even think of doing that -_-. Thanks alot!
  • POMPOM Member Posts: 2,599
    @lloydowen
    You are not silly , everyone has this point where they dont see something that is right under their nose in GS.

    Even me ;)

    You're welcome.

    Roy.
  • lloydowenlloydowen Member Posts: 78
    p-o-m said:
    @lloydowen
    You are not silly , everyone has this point where they dont see something that is right under their nose in GS.

    Even me ;)

    You're welcome.

    Haha thanks! :) Anyway one more question, as the game moves down (endless scene) i want to configure it so if the platforms collide because when you constrain sometimes actors overlap and its annoying, how can i stop that ? Would it just be to destroy actor if collide? But then wouldn't it destroy both actors?

    Roy.

  • POMPOM Member Posts: 2,599
    if you put a destroy behavior in an actor , it destroys only that actor , and not destroys the actor that it collide with.

    if this doesnt help , please explain more what you are trying to do cause i did not fully undarstand.

    Roy.
  • lloydowenlloydowen Member Posts: 78
    p-o-m said:
    if you put a destroy behavior in an actor , it destroys only that actor , and not destroys the actor that it collide with.

    if this doesnt help , please explain more what you are trying to do cause i did not fully undarstand.

    Roy.

    Ill give that a try later (i've not give that a go yet just trying to finish off the endless scene thing :)

    Thanks you've been an amazing help! Would it be ok to message you later on if i get stuck? Thanks!!
  • POMPOM Member Posts: 2,599
    Sure! ill do my best to help.

    Roy.
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