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Working with GS (Mac)
Anti aliasing problem?!
danlbryant
Member
Posts:
236
January 2011
edited November -1
in
Working with GS (Mac)
I made some pixel art for my new game and I want to use it on the retina display, although when I use it, it blurs the sharp lines. Is there a way i can prevent this?! (the x and y of my images are even)
Comments
danlbryant
Member
Posts:
236
January 2011
it is dividable by 2, but it still shows it blury in gamesalad, think it would look normal on a device?
simo103
Member, PRO
Posts:
1,331
January 2011
any chance when you dropped it in the scene you pulled the rotation off a bit?
Usually if your straight by tshirtbooth's notes, I would expect it to show clean. Also check that it is 72ppi.
Is it png?
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Usually if your straight by tshirtbooth's notes, I would expect it to show clean. Also check that it is 72ppi.
Is it png?