How to check when an Interpolating actor stops moving?
MarkOnTheIron
Member Posts: 1,447
As the title says I need to check when an actor that use interpolate stops moving.
I can't use a rule that check when self.Motion Linear is 0 because interpolating actor (I don't know why) have always set it to 0 so it doesn't work.
I can't use a rule that check when self.Motion Linear is 0 because interpolating actor (I don't know why) have always set it to 0 so it doesn't work.
Comments
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
@scitunes: That was the first thing I tried when I encountered the problem, I don't know why but it doesn't work.
Lets say you are interpolating to an x of 0 and you are starting at 240. You could check when X ≤ 1
But if the viewer is giving you good a FPS read out then stick with the timer.
However since fps are staying between 55 and 60 I will stick with timers.