Physics settings

Player_EPlayer_E Member, PRO Posts: 604
edited November -1 in Working with GS (Mac)
I am having a slight issue. I have 2 actors that need to collide, so that they do not occupy the same space.

What would I need to put the physics settings at, so when they collide they do not send each other flying across the screen.

Right now I have them both at

Density 0
Friction 10
Restitution 0

This works somewhat. When I tell one actor to move to a location it will do so and when it collides with the second actor it will "push" the second actor until 1st actor reaches its destination.

BUT the second actor will continue to slide and does not stop :(

Any tips on physics settings to help this?

I tried increasing the friction to an insane number like 50 but that does not help. I applied Drag, but that effects the actor when it moves making it slow down. which is not good.

Comments

  • Player_EPlayer_E Member, PRO Posts: 604
    ill try adjusting the density once I boot the mac back up.

    Issue I was having with drag was it turned into a rubber band. Actor would move and slow down to a stop and all of a sudden head back in the direction it came and just pick up speed from there, Strange.
  • AsymptoteellAsymptoteell Member Posts: 1,362
    The drag was probably more than the acceleration.
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