★★★ GS Project Attributes★★★
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GS Project Attributes 0.0.7
GS Project Attributes enables users to manage Game Attributes quickly and efficiently.
Features include:
- Find / Display all Game Attributes
- Rename Variable Names
- Re-Order Variables
- Multiple select and reorder
- Change Game Variable data
- Analyse Variable Usage
- Display Usage in Actors
- Display Usage in Scene Actors
- Sort Variables by TYPE, NAME, CONTENT
- Find unused Variables to clean your project. Variables marked in Italics.
- Includes data verification.
- View Game Assets (images & Sounds)
Save the re-ordered, data change Variables to create a new project.
http://www.deepblueapps.com/
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Comments
Does it work only with game attributes or also with scenes attributes and actors prototype and instances ones?
It would be cool if you guys made something that tells you all of the unused assets in your game. Like all of the graphics and music you have that are not used in the game. This would be good for optimization.
@ Deep Blue, love it guys & can't wait to see your new website ;-)
This may already be planned, but will there be an update that allows to reorder actor.attributes? Not as big a deal, but would definitely be convenient. Like a little window would pop up kinda how you view the assets. Just curious. Loving the tool like always.
This ability should belong to gamesalad engine itself. Did you apply to get hired? I think this would be priceless for them.
I have a half built game, that was working fine on the creator, but just locking up completely when using the viewer or playing a build on the device. Ive spent hours, probably days trying to figure out what was going wrong. GameSalad support suggested it was probably a broken attribute somewhere, but I simply couldnt seem to find it....
So the game ended up being shelved... until I could find the time to rebuild it from scratch.
I just bought Darren/Waynes GS Project Attribute, and thought I'd have a look at my problem project. Within seconds of using it, I'd re-exported my project, and now have a fully working version of my game, that now works perfectly on my devices!!!
So for that one project alone, its already been a solid gold buy for me
Keep up the good work Darren and Wayne...
It'd be great to get hired, but they always seem to want people with Bachelor Degrees, and Honours this and Gold Medals. Seems they aren't as interested in people who have 30+ real life development skills with a proven track record...
@ChunkyPixels
Replied in other thread - but thats fantastic news! Glad you got your project working again..
Keep up the good work Darren !
ps project contents shaders?
This tool is awesome ! I'm going to purchase it tommorow when I get home.
Do you think it's possible to make a list of all the attributes in the game and track their values while in preview mode?!
This can be a major feature! Instead of using "display text" to view attributes values every time.
Roy.
Everything looks simply amazing, and I'm especially looking forward to the release of GS Score Font Maker, GS Scene Merger, and GS Project Optimizer! Thanks for the excellent work!
Daren.
sorry to waffle on.. how are prototypes treated vs instances
Version 0.0.8 Update
- Fixed an issue, where the wrong Analysis count for Scene Instances using variables was shown.
- Analysis process now threaded for better memory efficiency.
Actors: Count shows how many times the variable is used in Actors (Prototypes).
Scenes: Count shows how many times the variable is used in Actor Instances placed on all scenes.
Darren will be emailing everyone with the revised version.
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Rob2, what you describe doesn't sound right:
1 Attribute, in 1 Actor, placed on 1 Scene should show: [Actor: 1 - Scene: 0]
However, 1 Attribute, in 1 Actor, placed on 1 Scene and unlocked (becomes Instance) should show: [Actor: 1 - Scene: 1]
Darren.