Code Sign Error! HELP!!!
scitunes
Member, Sous Chef Posts: 4,047
Code Sign error: Provisioning profile 'RBCraceDevProv' specifies the Application Identifier 'com.sciencetunes.RBCrace' which doesn't match the current setting 'com.gendaigames.gamesaladviewer'
What does this mean? How can I get the viewer on my ipod touch?
What does this mean? How can I get the viewer on my ipod touch?
Comments
I am just trying to follow the steps that I received after paying my $99.
edit: I am in xcode trying to get the viewer working and I seem to be way over my head!
Hey Tshirt, can we use the same new process to build a game, as we can to build the viewer? Did you upgrade yours yet, and if so, how is it working?
I never had this issue with the xcode delivery system. I'm going to delete the app on GS and try again. If I still get the same error - I'm going to need some help. Is there some new format my bundle identiifer needs to be in under the new system?
I have followed all wikis to the letter and 'built' my own app, which looks like it would sync straight to the ipod (although I have not done this yet because I'm scared of accidentally deleting all my girlfriend's app when clicking 'sync') - but I am guessing this is not the same thing as 'viewing' the GameSalad project on the ipod with the Viewer? no? Are these two different processes?
Anyway, I'm guessing they are, so I need to know if it is recommended that I DO install the viewer via xcode?
If so, I am having the same issue as Scitunes, where the viewer xcode project will not build because I have already created a com.myname.mygame 'thingy' and the viewer project is expecting a com.gedaigames.gamesaladviewer 'thingy'.
Butterbean's, and Tshirtbooth's suggestions sound strange to me though - surely I should make a new profile with com.gendaigames.gamesaladviewer seeing as that is what I am actually trying to build, no??
Sorry guys, I'm new to all this terminology and code signing stuff, and I know you lot have been around this block a few times, so I'm sure you know what yer talking about - I just want to make sure I'm doing things as correctly as I can!
Thanks all...
You do not have to download it to the device, you can also run it on the simulator. You can also run instruments to help with debug issues. instruments is a debugger that comes with xcode.
If GS viewer means the xcode project, then that is what is giving me trouble right now, because of the ......ah, ok, got it So I am no looking at my game running!....but only on the simulator. Well, that's something I guess, thanks for that ;] I really wanted to test my accelerometer stuff tho, hence wanting to get it onto the real thing. So I just need to sort out the code signing mismatch now?
Anyway, I really need to get some sleeeeep!!
Thanks for your help, I'll start trying again tomorrow night. Cheers.
I just want to point out that this will allow you to run it on the simulator.
Hey Scitunes, you seem happy now - what did you do?
http://gamesalad.com/wiki/developing_for_iphone:building_gamesalad_viewer
When I click build and go, I get a build error, just the same as Scitune's....
Code Sign error: Provisioning profile 'Slowboysgreatgame' specifies the Application Identifier 'com.myname.slowboysgreatgametest' which doesn't match the current setting 'com.gendaigames.gamesaladviewer'
Which, of course it doesn't. This is what is confusing me - surely I should create a profile which DOES match the gamesaladviewer ID, because that is what I am trying to build to the device?
If I was building MY game with xcode (which, I understand, is no longer required?), then I would be using my current ID, which would match my game, which I would be trying to install.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Still, I'm more than willing to give it a go!
So that would be changing the viewer's bundle ID to reflect 'my' bundle ID?
Click build and go, and you shouldn't get any errors
For building the viewer onto your iphone or itouch we still have to use Xcode, if you're submitting a game into the app store however, we can now bypass xcode with the newest version of GS 0.6.2 and go through easier steps as in the Wiki
EDIT: Can't wait to try these latest suggestions when I get home from work.
And the viewer wiki does seem very straightforward, it has left me pretty confused, perhaps a few screen grabs and a walkthrough of getting your app running on an actual hardware ihone/pod would help, and a troubleshoot for what to do if\when you end up with conflicting app IDs !
I've just changed the info.plist in the viewer's xcode, it insalled on the ipod, and I ran the game - Hallelujah! Thanks to all that have answered my ramblings over the last 24 hours or so, your patience is appreciated!
Still haven't got those xmas lights up tho...
Error Starting Executable
No provisioned iPhone OS device is connected.
I changed the thingy to my com.whatever.whatever and it did not give me an error. I thought I was golden then a window camedown with the above error. Not sure how to get it on to my ipod touch.
If so, does your iphone have the provisioning profile installed?
If so, try powering off the ipod and power it back up. Sometimes that is needed.
Thanks for all the help so far, I really appreciate it.
open xcode
click on Window -> Organizer
a new app will open, click on your iPod/iPhone and it should show which provisioning profiles are installed. Do you see anything listed?
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
All my provisioning profiles that I have used for development and distribution are listed there. I have two games in review on the appstore, but I have another game that works fine on the GS site but crashes after about 30 seconds on my ipod so I am really hoping to get the viewer going so I can get an idea of what's causing the crashes.
So gain their are 4 provisioning profiles there (2 games each with a developer and a distribution profile)
Any ideas?