Wooo!

HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
edited November -1 in Miscellaneous
Just tested my (nearly finished) game on an iphone 4 and it runs at 60fps even when loads of stuff is going on... so smooooth! The 2nd gen ipod runs between 30-45fps. Not great but good enough for an old device I think.

Even better the gfx (made for 480 screens) look good, I had to stare at the two versions side by side to notice the difference.

Building this game is great. Especially when I finally get the logic to work as I intended!

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    It's nice when a plan comes together :) cant w8 to see it.

    Darren.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Thanks guys :o)

    I'll post some screens and vids up soon. My dev partner does all the art and he's making some great stuff - its all hand created (and NOT 'doodle' style!) so I think you'll all be pleased with what you see.

    What I'm trying to do with game is make something that you can connect with emotionally, perhaps only on a small level - but to think along the lines of 'what does the player experience?' As opposed to 'what does the player do?' Or, 'hey that's cool... for a GS game' ;o)

    And make it fun of course.

    I've been playing games since a child - it's so cool to be able to make them!

    Ok, enough for now. Just excited that its nearly ready to release...
  • VoidedSkyVoidedSky Member Posts: 1,095
    Great man! Can't wait! I'm sure the graphics are superb!
    ~CTM
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Woooo! indeed
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