Data storage and retrieval in GS ???
mayakovski
Member Posts: 15
Hello all;
I'm new to GS and have a question. I'm working on a project that requires a lot of data to be stored and accessed via touch.
So on Screen A you have an image, on the image are scattered a bunch of buttons, touch one button and you go to Screen B to view the data. Screen B does not change except for the data itself.
On a website I would use the database functions built into HTML 5 or something like MySQL to handle the data storage. How do I do something similar in GS?
I don't really want to make approx 300 scenes with the data hard coded onto each.
What's the best way to do this in GS?
Thanks
Maya
I'm new to GS and have a question. I'm working on a project that requires a lot of data to be stored and accessed via touch.
So on Screen A you have an image, on the image are scattered a bunch of buttons, touch one button and you go to Screen B to view the data. Screen B does not change except for the data itself.
On a website I would use the database functions built into HTML 5 or something like MySQL to handle the data storage. How do I do something similar in GS?
I don't really want to make approx 300 scenes with the data hard coded onto each.
What's the best way to do this in GS?
Thanks
Maya
Comments
I have no issue with the data all being in the app, in fact that's what I want. But, I would have expected that there would be some way to store the data in GS and call up certain bits of it when needed.
Even real basic like touch button, and a rule calls a new scene and loads the info into it, like from a text file or something.
Is it possible to use the Notes behavior and have the info in the note called and displayed on the screen?
Just so I don't have to create hundreds of identical scenes just to display different text.
Maya