changeable timer
CoIin
Member Posts: 197
One of the timer options lets you set the delay to a game attribute. When you do that the timer does the actions every n seconds, where n is taken from the game attribute.
What doesn't seem to happen though is that next time around it doesn't look at the game attribute, it continues to use the initial value.
How can I have a decreasing delay? I want something to happen after one second at the start of the scene, but then happen slightly quicker each time. I thought that setting the timer to a game attribute and then reducing the value of that attribute would do it, but it doesn't.
What doesn't seem to happen though is that next time around it doesn't look at the game attribute, it continues to use the initial value.
How can I have a decreasing delay? I want something to happen after one second at the start of the scene, but then happen slightly quicker each time. I thought that setting the timer to a game attribute and then reducing the value of that attribute would do it, but it doesn't.
Comments
This wiki how to may answer your question.
http://gamesalad.com/wiki/how_tos:gsc_variable_timer_speed
Is there a list somewhere of all of the attributes you can type in, that don't appear on the expression menus?
I was asking for a list of attributes that are not in the expression editor, like timer.currentInterval and timer.newInterval for example. Unless they are in there, and I didn't know which menu to find them?