Endless/sandbox play versus level system

forkliftforklift Member Posts: 386
edited November -1 in Working with GS (Mac)
Hey everyone, I just wanted to get a casual yet fairly deep conversation regarding endless/sandbox play versus a level system.

Obviously, we know that both ways of progressing the gameplay & difficulty work well and are well received. For instance, Angry Birds has somewhere in the ballpark of a metric crap-ton of levels, while Fruit Ninja is an endless style game that becomes progressively harder as time marches on.

Personally, I enjoy both styles for different reasons. The level system makes it easy to replay moments of the game that I truly enjoyed, while the endless style game is easier to pick up and play, because the increase of difficulty every second really draws me in and makes me not want to look away from the screen even for a moment.

Do you think certain styles of games lend themselves more to either of the two progression schemes or can any style be suited for both? I doubt Canabalt would have been as successful if it were level based, because it would have slowed the urgent pace of the game.

What are your thoughts?

*edit* Added Poll

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I think some games have a ton of potential for endless play. And if its not endlessly the same thing over and over and over you have a good chance a being a hit because it challenges you just enough that you know if you can get just a little farther something else is gonna happen and when you lose it drives that I gotta beat this mentality even harder.
  • ORBZORBZ Member Posts: 1,304
    i like sandbox because i can never keep track of where i left my spoon.
  • forkliftforklift Member Posts: 386
    ORBZ said:
    i like sandbox because i can never keep track of where i left my spoon.

    That's just it... there IS NO SPOON.

    Tenrdrmer, if you could make some games endless, which ones would it be?
  • DreamLabDreamLab Member Posts: 2,127
    Endless are the most fun for me. Because when I finish or die, I want to try again to beat my score. go with endless!
    DL
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    I have'nt made one, but I play endless games more than levels... i.e. paper toss, doodle jump, paper aeroplane throwing etc....
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Endless, YAY! :)
  • forkliftforklift Member Posts: 386
    Do you all think that an endless mechanic can be applied to any style of gameplay? IE: Endless Angry Birds, what would that be like since the level has to be reset?
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    It can't be applied to any style of gameplay, because endless games should be fun everytime you play it. Many game genres are impossible to be endless.
  • forkliftforklift Member Posts: 386
    For instance?
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Point&click adventure game.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    tshirtbooth said:
    Endless. There the most fun to play. But in my opinion you need a leader board to be successful with this kind of game.

    That also my Concern. I have a great endless game brewing in my head I will start soon but I really think people will be pissed they cannot use a leader board

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  • forkliftforklift Member Posts: 386
    Yeah, that's a tough one. So let's try and push the envelope a bit... I guess this is more of a brainstorm for us all to further our ideas and get a lot more mileage out of games in terms of replayability.

    In what ways would it be possible to make a point and click adventure endless? Having some of the puzzles randomized or the item locations of certain hidden objects being randomized? Thoughts?
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Point&click adventure game is about the story and puzzles. But the story is THE MOST IMPORTANT. You can't make a fun endless game with nice storyline.

    And

    Hidden object games (yes they CAN be endless), are NOT a point&click adventure games. I have 16 years experience in adventure games, and I don't know any endless or sandbox adventure game. This is just impossible.
  • forkliftforklift Member Posts: 386
    It is possible to make a randomized story arc, though. Even with multiple outcomes. *edit* Some games even restart the adventure with current gear when you finish the game, so you go through a different adventure geared up more than originally.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Endless mean that you can play the game without an end. And adventure games, no important how non-linear, will get you bored after two or three times.
  • forkliftforklift Member Posts: 386
    That's the point, moonie. :) You're saying that you WANT an end to your game, so you make one.
  • SnowSnow Member Posts: 124
    I like both, however I like endless more as well. As you can play over and over trying to get further and further. Plus, I myself don't care about leader boards - my own high score is the real score to beat. I'm in a bit of dilemna endless play/levels. I have a few projects where I could actually use both types.

    My issue is that I hate building levels. My fear is, is if I make a level that I myself can't beat or have difficulty with, I can't accurately test how the majority of gamers will tackle it or if it's beatable or if it's incredibly easy to beat and I just suck at it. There's a doodle game where you try and fit tetronimo pieces into particular shapes and each shape has a number of different combinations. Very awesome idea, but I would tear my hair out trying to figure out all the different types of combinations.

    Endless play is easier to make, however, it's insanely easy to make something that becomes boring fast or does not increase in difficulty the way it should.

    I was toying around with a 3rd idea which I posted about, but not many bothered to give thoguhts about it - a sandbox game or just basically scene where you can do whatever you want - like a mario game where you build a level first, then play on it or just watch enemies run into eachother, etc.
  • forkliftforklift Member Posts: 386
    Snow said:
    it's insanely easy to make something that becomes boring fast or does not increase in difficulty the way it should.

    Snow, what do you think causes something like this?
  • SnowSnow Member Posts: 124
    1. It's not coded right or the dev was lazy.
    2. The increasing difficulty wasn't mapped out well.
    3. Can be difficult to test
    or
    4. It's just too damn similar to numerous existing games that people already have.
  • jarblejarble Member Posts: 1
    It would be great if someone could create something in the sandbox-adventure game genre. Minecraft and Dwarf Fortress are two good examples of this, since they both employ infinite maps and completely dynamic environments.
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