My oh my... Disturbing issues/results with fps/performance values..
cbt
Member Posts: 644
I'm working on some projects.
On one of them, there is no spawn-destroy. Its in most primitive shape for now (no images, no sound files). It only has 1 scene and scene size is 500x500.
And total memory usage on an iPhone4 is 28mb. That sounds good, right? An iPhone4 should be able to easily manage that.. But no! I'm having fps drops while actual gameplay is on. The fps drops to 35-40.. (But you can NOT notice it while playing. Everything is still smooth. Just on the viewer it reports a dropdown.)
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And on the second game, again, no spawns-destroys. Scene again 500x500. Again in the most primitive stage. Total memory usage on an iPod Touch 1st Gen is 14mb. That sounds super cool too, right? The game is always 55-60fps, but, all of the interpolate behaviors are shaky and SUCK at execution.
On an iPhone4 it is all perfect.
*****
These are the values without any image, sound files.
Damn.. I don't want to quit these projects.. I really don't..
Do you think when the games are complete, they will be playable on 3G and newer devices? (Both will be RI)
On one of them, there is no spawn-destroy. Its in most primitive shape for now (no images, no sound files). It only has 1 scene and scene size is 500x500.
And total memory usage on an iPhone4 is 28mb. That sounds good, right? An iPhone4 should be able to easily manage that.. But no! I'm having fps drops while actual gameplay is on. The fps drops to 35-40.. (But you can NOT notice it while playing. Everything is still smooth. Just on the viewer it reports a dropdown.)
---
And on the second game, again, no spawns-destroys. Scene again 500x500. Again in the most primitive stage. Total memory usage on an iPod Touch 1st Gen is 14mb. That sounds super cool too, right? The game is always 55-60fps, but, all of the interpolate behaviors are shaky and SUCK at execution.
On an iPhone4 it is all perfect.
*****
These are the values without any image, sound files.
Damn.. I don't want to quit these projects.. I really don't..
Do you think when the games are complete, they will be playable on 3G and newer devices? (Both will be RI)
Comments
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Retina size graphics in.
No spawns/destroys.
Some moving objects, other interpolated objects.
Works fine on a 3GS.
A little choppy on an iphone 3G, but perfectly playable still.
I imagine the performance will increase quite a bit when the right devices use the right sized images.
I can't for the life of me think what your problem might be!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
This really started to worry me.. I don't want my games to be iPhone4 only
The main game scene starts at 39.6mb
This is on a 3GS with Retina Graphics though, so I expect performance to be better on a 3GS *without* Retina Graphics!
I've played it on a 3G and it's fine, though load times on that are worrying. I'm thinking that if it has to load in smaller graphics (As opposed to the Retina ones) performance/loads will be less troublesome.
I'm making an adhoc build soon to send out to testers, so I'll let you know how that goes
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io