On collision, move to another layer...? Possible?

PixelPunPixelPun Member Posts: 324
edited November -1 in Working with GS (Mac)
one problem holding my game up. Slow down from spawning and destroying. I have tried other ways to do this but I can't seem to iron this out. My thought is that after the colision happens the actor instead of spawning an actor to emit the particles then destroy itself, the actor instead moves to another layer and becomes invisible and then emits the explosion particles... Is this possible? If So how can this be accomplished?

Thanks
Rob

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