When I run Flutterby on iphone, splash screen doesn't load entirely, it sleeps and the apple wheel of loading appears for a 15(!!!!!) seconds...WHY SO?????? It seems iphone completely FREEZED. I wouldn't like my game runs so)))
Also, I'm surprised Apple hasn't gotten back, and it's been a month. From what I've heard from other forums on the web, they usually get back within a couple of weeks, and tell you what bugs need to be fixed, and have them resubmit the game with the fixes.
Have they asked for any fixes regarding Flutterby at all?
Hi Lars. Flutterby uses the first iteration of the GameSalad iPhone engine, so it is a little slow in loading compared to the current version. We expect load times to be much improved by the time we launch.
Butterbean, Flutterby has already been approved for about 2 weeks now.
Congrats! I misunderstood sorry! How long did it take from the time of submission to acceptance to the app store? May I be so bold to ask how many downloads flutterby has had to date?
As one who also has apps in the app store the review process has taken me from 1 week to over a month. It varies based on the app, the reviewer and the workload on Apple's side.
As far as sharing download numbers - Apple doesn't allow the disclosure of that kind of info by the developers who sign up for app store distribution.
More than likely the Game Salad folks won't (and understandably can't) disclose any hard numbers.
Comments
That would be very useful info to have, and should serve as a guideline for making iphone games using GameSalad.
Fly Flutterby! FLY!!!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
would be great to see the first child from gamesalad.
Have they asked for any fixes regarding Flutterby at all?
Butterbean, Flutterby has already been approved for about 2 weeks now.
I misunderstood sorry! How long did it take from the time of submission to acceptance to the app store?
May I be so bold to ask how many downloads flutterby has had to date?
As far as sharing download numbers - Apple doesn't allow the disclosure of that kind of info by the developers who sign up for app store distribution.
More than likely the Game Salad folks won't (and understandably can't) disclose any hard numbers.