Actors not quite touching

dapdapdapdap Member Posts: 3
edited November -1 in Working with GS (Mac)
Hi guys,
New to GameSalad. Had a look on forums but couldn't find an answer.
I have an actor that lands on another actor using colliders. But they don't seem to actually touch. The first actor is about a millimeter above the second one. Is this normal?
I guess I could have some invisible colliders just below the surface so that the actor seems to be standing on the ground - just checking to see if I'm doing something wrong first.
Also is it possible to see the colliders (like you can in Unity)?

Cheers

D

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    are you using a image for the actor thats not auto cropped as much as it can be? If you use a image and make a actor out of it, it will form to the size of the image. So if the image isnt cropped, and theres stil canvas left, the collosion area will be at the top of the canvas thats left, not at the top of where the image ends
  • dapdapdapdap Member Posts: 3
    Hi JohnPapiomitis.

    Thanks for your very speedy reply!
    That's probably it. I just thought the transparent area would be discounted.

    I guess there's no way of 'seeing' the actual colliders and reducing them?

    I've been playing with Unity for a while - so probably a bit spoilt.

    Cheers

    D
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Collision zones can only be rectangles or circles and pixel collision is not supported (and probably never will be). So be sure to crop carefully.
  • dapdapdapdap Member Posts: 3
    Thanks guys!
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