Constant Rotation on a non movable actor?
tenrdrmer
Member, Sous Chef, Senior Sous-Chef Posts: 9,934
I have a platform I want to rotate but I need it to be non movable. I can achieve this with interpolate or by constraining Self.rotation to self.rotation+1. Interpolate has a time frame so thats not really an option since it needs to be constant and the constrain method works except you have to trigger the rotation twice before it will remain constant. the first time the rule is triggered it only moves rotates by one and then stops. but if while in the same scene I stop the rule and restart it the rotation works perfectly.
Does anyone know a way around this?
Thanks
Aaron
__________________________________________________________________
AppSolute Entertainment on Facebook
Does anyone know a way around this?
Thanks
Aaron
__________________________________________________________________
AppSolute Entertainment on Facebook
Comments
In your non movable platform, have a timer ever 0 seconds.
Then put your interpolate rule in the timer, interpolate rotation to rotation+1
then have the duration -20
hope it helps
--Interpolate self.Rotation to 360
Sorry john I never got to try your way.