Constant Rotation on a non movable actor?

tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
edited November -1 in Working with GS (Mac)
I have a platform I want to rotate but I need it to be non movable. I can achieve this with interpolate or by constraining Self.rotation to self.rotation+1. Interpolate has a time frame so thats not really an option since it needs to be constant and the constrain method works except you have to trigger the rotation twice before it will remain constant. the first time the rule is triggered it only moves rotates by one and then stops. but if while in the same scene I stop the rule and restart it the rotation works perfectly.

Does anyone know a way around this?

Thanks
Aaron

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