Saving Level Unlock for Next Launch
lloydowen
Member Posts: 78
Hello, i am on the final stage of developing my game, and i have levels set to, 'when something happens' change attribute 'level unlock' = '1' this will unlock the next item on the menu fine. another behaviour i have is 'save attribute' 'attribute = level unlock' 'key = savegame'. Then on each item on the Menu on OpenFlow i have 'load attribute' 'levelunlock' key = savegame. Though when i reboot the game those attributes are not loaded? What do i do?
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