Saving Level Unlock for Next Launch

lloydowenlloydowen Member Posts: 78
edited November -1 in Working with GS (Mac)
Hello, i am on the final stage of developing my game, and i have levels set to, 'when something happens' change attribute 'level unlock' = '1' this will unlock the next item on the menu fine. another behaviour i have is 'save attribute' 'attribute = level unlock' 'key = savegame'. Then on each item on the Menu on OpenFlow i have 'load attribute' 'levelunlock' key = savegame. Though when i reboot the game those attributes are not loaded? What do i do?

Comments

  • StusAppsStusApps Member, PRO Posts: 1,352
    is that using the viewer or with an adhoc build?
  • lloydowenlloydowen Member Posts: 78
    Adhoc build i done it with viewer and it didn't work so i thought try and build it and actually play the app. Same result! thanks!
  • lloydowenlloydowen Member Posts: 78
    Anyone? I'm really puzzled here!!
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